RimWorld

RimWorld

2,207 ratings
Vanilla Ideology Expanded - Dryads
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.144 MB
15 Jan, 2022 @ 12:35pm
4 Jul @ 1:53pm
10 Change Notes ( view )
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Vanilla Ideology Expanded - Dryads

Description
[www.patreon.com]







1.0 (15/01/2022): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC. Whilst the idea behind them fulfilling the majority of the roles in your colony is neat, the current selection of dryads feels lackluster - they don’t particularly have any powerful abilities worth mentioning.
This mod changes that - from new dryad types that fill roles not explored before, to upgrades to existing dryads, the whole gauranlen dryad system can finally become a focus point of the colony.

Integration with the Vanilla Ideology Expanded - Anima Theme also means that these new dryads get a reskin that suits Anima style if you have this mod active.
This mod is meant to enhance Mr Samuel’s new Youtube series with some more dryad variety. Go check out his Youtube channel at: https://www.youtube.com/c/MrSamStreamer/videos?app=desktop

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A: Can I add it mid-playthrough to an existing save?
A: Yes, you should definitely be able to! Remember that removing mods can be a bit more complicated.

Q: Does this mod work with another mod that changes or adds Dryads??
A: Yes, but remember they won’t have their awakened versions unless the modder adds them!

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Does this work without Ideology?
A: No.

Q: How can I awaken dryads?
A: Simply select three dryads of the same type and create the awakening cocoon!

Q: Do awakened dryads count towards the dryad limit on the gauranlen tree?
A: No, they become unshackled, but at some point die from separation sickness.

Q: Can I shackle the unshackled dryads?
A: No.

Q: How many shackles would an unshackled dryad sackle if an unshackled dryad could unsackle shackles?
A: No.



No issues are currently being tracked. If you have a bug report use the following Google form:

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Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a coder responsible for the code of the mod.
Taranchuk, a coder who helped tremendously.
Reann Shepard, a creative writer.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















383 Comments
Sarg Bjornson  [author] 19 Jul @ 5:19am 
That would do it yeah XDD
Zipzopdippidybopbop 19 Jul @ 4:02am 
Strange - I've had them on such terrain and nothing has happened.

UPDATE - Fixed it; checked the Animal Behaviours options in Mod Options, and for some reason the "Allows Animals Digging for Things Periodically" was unticked.

Sorted now; thanks for the feedback!
Sarg Bjornson  [author] 19 Jul @ 3:55am 
It is a tag that is assigned to each terrain. Soils, gravel, sands and ice are diggable
Zipzopdippidybopbop 19 Jul @ 3:54am 
Aha; does that mean "normal" soil, or specifically a rock surface (e.g. rough granite, limestone etc.)?
Sarg Bjornson  [author] 19 Jul @ 3:52am 
They need to be in diggable terrain
Zipzopdippidybopbop 19 Jul @ 3:52am 
My stonedigger dryads (both awakened/normal) do not spawn stone chunks or blocks, regardless of time passed/positioning.

Are there any known mod conflicts? All other dryads work fine like...
Heal Bot 10 Jul @ 10:07am 
I want to use them like dryads in a twh wood elf style run
Heal Bot 10 Jul @ 10:06am 
Is there a way to increase the life span of awakened dryads
Vartarhoz 5 Jun @ 1:25pm 
Can we please have option to resize them? Some of them really big.
AllegraLionheart 5 Jun @ 8:53am 
Loveeee this mod! <3 I highly recommend getting a mod to increase the amount of Jade resource in traders, though. I CRAVE that mineral, now.

Constructive criticism:
Awakened Carrier dryads are underwhelming. :( They are basically worse Muffalo who occasionally haul stuff around the colony--something you're better off keeping your original 3 Carrier dryads who are still connected to the tree. Awakened Carriers are about 1.5x slower than Muffalo, carry the same amount of pack in a caravan (180), and cannot be ridden as a mount. (And they can't be sheared for wool, ofc).

I would improve them by marking them as a mount, or significantly increasing the amount of weight they can carry. Or both, since you only have about a year with them before they begin to die.

Despite this, every other awakened dryad has been very fun and engaging. My tribal colonies are VERY engaged in their gauranlen trees, now.