Teardown

Teardown

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Kinetic Bombardment
   
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Type: Global
Category: Tool
File Size
Posted
1.096 MB
1 Mar, 2022 @ 5:56pm
1 Change Note ( view )

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Kinetic Bombardment

Description
Kinetic energy weapon, also know as rods from God. Uses a tungsten rod about the size of a telephone pole released from a satellite in orbit that then collides with the earth at tremendous speeds. Capable of leveling most large buildings in a single strike. Will also lift and shake all dynamic objects on the map.

Wikipedia article: https://en.wikipedia.org/wiki/Kinetic_bombardment

Video was made with the recording tool and has slow motion effects added, and lag removed.

Options:

*No smoke (removes the main smoke effect, wont help much with lag)

*Low lag mode (Only creates a large hole in the target with no explosion effect, helps the most with lag)

*No Flash (Removes flash overlay, and the brighter light from the explosion)

*No lift effect (The explosion will not lift all movable objects on the map, good for maps with a very large amount of dynamic objects to reduce lag.)

Note: If you dont have at least a half decent gaming pc this mod will make you lag heavily or crash your game especially on some player created maps.

Credits:

*Tuxedo labs for minigun script i used as the base script.

*My Cresta for options script

Popular Discussions View All (1)
0
19 Mar, 2022 @ 3:29am
7864У54Ц3Н57
MihanZaharOFF
57 Comments
porg 19 Jul @ 3:53pm 
mac gun
DarkMatter 27 Apr @ 11:45am 
eh mehebu gudede kulihar
Thy Loominite |-1| 19 Nov, 2024 @ 9:06am 
None of the radiation... All of the fun.
jaangsee 16 Oct, 2024 @ 8:30pm 
a body in motion stays in motion
davisschoolcomputer 27 Jun, 2024 @ 5:36pm 
that is a lot of damage
RUe-DI1 17 Apr, 2024 @ 3:31pm 
it reminds me of the satellite weapons from COD:ghosts
Farmer Fran 8 May, 2023 @ 12:56am 
I have been searching for this!
Dzage 28 Feb, 2023 @ 2:25am 
I hope that can lead u to further experements and u will achieve the desired result
Dzage 28 Feb, 2023 @ 2:23am 
In ur lowlag mode with makeholes i recomend doing this.

Slap those two functions somewhere in the code. Basically irrelevant where.

function RandomVector(magnitude)
local x = Random()
local y = Random()
local z = Random()
return Vec((x - 0.5) * 2 * magnitude, (y - 0.5) * 2 * magnitude, (z - 0.5) * 2 * magnitude)
end

function Random()
return math.random(0, 1000) / 1000
end

But instead of ur conglomeration of makeholes and raidus tweaks i recomend you this

for i=0,20 do
r = VecAdd (KineticExplosionloc, Vec(0, 0, 0))
MakeHole(VecAdd(r, RandomVector(5)), 4, 4, 4)
end
Dzage 28 Feb, 2023 @ 2:23am 
Mate, since i love ur gun i ve made a quick update for lowlag mod (for myself). Since i value ur work and dont wanna release a blantant clone with some minor tweaks i wanna recomend u follow this procedure and u will be impressed how much fps i managed to get out of ur thing.

In your smoke particles you forgot one important detail

ParticleTile(0) - basically it would save look of ur thing, but the smoke would look cloudy and puffy, rather then blocky.