SOMA
Not enough ratings
Echoes
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
734.777 MB
12 Apr, 2022 @ 7:16pm
18 Jun @ 11:58am
24 Change Notes ( view )

Subscribe to download
Echoes

Description
Hey! This is a custom story I was working on and off for quite a few years. Haven't really had the time or drive to work on it but there are a few highly detailed maps to play. I think it should mostly work and i'll try to make sure its playable. There is no end; you will eventually load into an unfinished map or the map may not load. There was supposed to be a story but I never got to the narrative. I intended vo but that would be at the very end so it hasnt happened yet. Check the comments for help with some of the puzzles!

You wake up with no memory (classic) and find out the station you arrived at has secrets that should have stayed buried.
Popular Discussions View All (1)
0
27 Jun @ 12:33pm
Promising Start with Room to Improve
Lacuna, Inc.
7 Comments
cato+ 16 Jul @ 1:23pm 
This mod is very promising but rough around the edges, the PDA section is very confusing and i don't know what sections open when i use the gosh darn thing.
lil_torchic  [author] 17 Jun @ 1:04pm 
For the second area: The pda is best navigated with the arrow keys or the dpad, I don't think I can fix the mouse navigation is it is generated by the game itself :/
lil_torchic  [author] 17 Jun @ 1:03pm 
The keypad code in the second area is 8429
lil_torchic  [author] 17 Jun @ 9:33am 
Hey! Thanks everyone for playing. So to explain the last section which I totally forgot to explain. So the "monster" is hunting you in that section when you open the first bulkhead. It randomly moves to a new room by chance, and if it lands on a room you are in you have a few opportunities for safety. The first thing you can do is activate the "ipad" to stun the monster; in the future it will flash the lights but the ai functionality is present. But more importantly if the monster is in the same room as you you have to leave the room. After you leave the monster will also leave the room and randomly hunt for you again. When the monster is in the room you will hear squeaking noises. I chose those noises just as a temporary solution as I haven't done much art focused work in the second part as i'm still implementing gameplay features :3.
obunginator 12 Jun @ 7:09pm 
I've got the same question, like what's the triggering factor for Ross to kill you? Is there an audio queue or is it time based?

Or is it just not finisheD?
ValG 11 Jun @ 4:45pm 
I absolutely don't understand what I am supposed to do with the light redirect puzzle. I have died out of nowhere when using something on the pad, and got teleported back to the beginning of the level. After reloading my manual save I already had the pda assigned to F, so now it is just weird. I can take the omnitool but cannot leave the room . Please help me out!
ValG 10 Jun @ 7:37pm 
This is great so far, glad you decided to release this as is, instead of scrapping it. All creators should follow your example!