Arma 3
127 ratings
Combat Drones Expansion
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Data Type: Mod
Mod Type: Helicopter, Mechanics
File Size
Posted
Updated
70.126 KB
4 Jun, 2022 @ 3:54am
18 Aug, 2024 @ 7:16am
17 Change Notes ( view )

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Combat Drones Expansion

Description
Recreates the combat use of drones with attached explosives/grenades widely seen in Ukraine-Russian war.

USE >= HIGH OBJECTS VIDEO SETTINGS TO SEE ATTACHED AMMO/OBJECTS TO DRONE (Arma 3 limitation)

Supported UAVs:
- AR2 Darter
- Mavick UAV by SAM

Features:
- ability to attach any throwable held by a player to drone
- ability to attach any underbarrel grenade launchers ammo like 40mm grenades to drone (explosion on impact)
- ability to attach any launchers ammunition to drone like RPG, Titan, MAAWS etc., all custom mods supported
- ability to detach attached cargo to a drone when controlling UAV (in UAV camera)
- optional support for ACE3 attached explosives
- optional support for ACE3 interaction menu
- scriptable callbacks
- attaching an object via this mod will also have impact on the drone mass

Issues:
Be aware that using the default 'Optimized' compatibility mode can disrupt the UAV's autonomous mode due to Arma 3 bug (UAV will up forever if WP is set for it and there is an object attached to it). Also, if you disable the 'Optimized' mode, be cautious with grenades and similar ammunition that use a timer-based detonation mode. In this case, such ammo might detonate prematurely, without being properly deployed

Vanilla A3 Callbacks usage:
[missionNamespace, "NER_CDE_event_attachedObjectToDrone", { params ["_drone", "_player", "_attachedObject", "_holder"]; // your code }] call BIS_fnc_addScriptedEventHandler;
Parameters:
_drone: The drone to which the object is being attached.
_player: The player unit performing the attachment action.
_attachedObject: The specific object that is being attached to the drone.
_holder: A reference to the holder or container object that is used in the attachment process. (dummy object to display ammo attached to drone)

[missionNamespace, "NER_CDE_event_dropAllAttachedObjects", { params ["_drone", "_player", "_allRelatedAttachedObjs"]; // your code }] call BIS_fnc_addScriptedEventHandler;
Parameters:
_drone: The drone from which objects are being dropped.
_player: The player unit that is interacting with the drone.
_allRelatedAttachedObjs: An array containing all objects currently attached to the drone.


Try it on ADRENALINE MilSim 24/7 server:
IP: 88.99.137.120:2302
https://discordapp.com/invite/s7BMSjp
http://nmilsim.wordpress.com/

Community and Support
Community Website: ADRENALINE MilSim https://nmilsim.wordpress.com/
Discord Server: https://discordapp.com/invite/s7BMSjp
Public Server: Enabled on our public server, featuring Exile Mod, ACE3 mod, and additional tweaks and scripts.
Server name: ADRENALINE MILSIM

Donations
If you would like to support further development, consider donating through:

Paypal: https://www.paypal.me/nerexis/5usd (nerexis@gmail.com)
Buymeacoffee: https://www.buymeacoffee.com/nerexis
Patreon: Support ADRENALINE Community https://www.patreon.com/a3adrenaline

All donations, regardless of amount, are greatly appreciated and will aid in maintaining and improving our servers and scripts.
84 Comments
Suns 14 Jun @ 11:49pm 
are there option to disable the object dummy (grenades,etc) i think the autonomous mode is broken becuase the alt meter is blocked by the object hence why it keep increasing altitude, maybe it would be nice if the object is invisible during it being attached or just hide it altogether (i would prefer autonomous mode worked rather than cosmetic views.
Freeman 27 Apr @ 12:09pm 
Mavic 3* not Mavick Uav
Will there be an option to remove the initialization message when you start a mission?
King-Of-♥♥♥ 16 Sep, 2024 @ 11:14am 
weird error, when I put a warhead on the drone it is actively in the shooting animation.
nerexis | nmilsim.wordpress.com  [author] 18 Aug, 2024 @ 7:22am 
@victor, Please check if it happens with all other mods disabled in the editor. In general we use it on modifeid Exile server and it works fine, so it could be related to some additional simulation/optimisation settings of the server or mod.
vic 11 Aug, 2024 @ 11:46am 
After dropping one munition of any kind, the function seems to break and all future munitions we try to drop just freeze in the air and do nothing. This is on an antistasi ultimate UPNP server. Any advice?
nerexis | nmilsim.wordpress.com  [author] 10 Aug, 2024 @ 4:17am 
@solusun Left CTRL + RMB
vic 8 Aug, 2024 @ 7:53am 
This mod is amazing. You did a great job with it
Nate.The.Great 7 Aug, 2024 @ 9:24am 
I don’t know if it’s because of the mod or something conflicting, but when I give the darter a autonomous waypoint it just keeps going straight up, about half of the greandes I try turn into vanilla grenades, but the kamikaze and vog from rhs worked fine, over all not bad
Sol 21 Jul, 2024 @ 8:58pm 
Hello cool mod, how do you aim the drone camera downwards while flying it simultaneously?