Garry's Mod

Garry's Mod

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TFA-VOX
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Realism
File Size
Posted
Updated
163.668 KB
24 Jul, 2022 @ 5:14pm
21 Mar @ 12:29pm
21 Change Notes ( view )

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TFA-VOX

Description
TFA-VOX is a framework for player callouts played on certain actions.
It works on a pack-per-player basis, which means each playermodel needs to have a VOX pack installed and assigned for it to play the voice lines.
TFA-VOX is modular and every module can be tweaked or turned off in the configuration menu.

(You found a nice VOX pack that doesn't support your playermodel? Check the link above.)

Callout Wheel Bind/Command: +tfa_vox_callout_radial
(yes, it has to start with + and bound to a key)
Settings Menu Bind/Command: tfa_vox_vgui_open

Default modules include:
  • Ammo Callouts - Plays a sound when player reloads or runs out of ammo
  • Death Sound - Plays a sound when player dies
  • Fall Sound - Plays a sound when player falls
  • Footsteps - Allows overriding footsteps sounds (for models like Combine Soldiers)
  • Heal Sounds - Plays a sound when player heals
  • Jump Sounds - Plays a sound when player jumps
  • Low Health Sounds - Plays a sound when player is at low health
  • Murder Sounds - Plays a sound when player kills someone or something (many different types/categories)
  • Pain Sounds - Plays a sound when player gets hurt
  • Spawn Sounds - Plays a sound when player is (re)spawned
  • Taunt Sounds - Plays a sound when player taunts ("act" command)
  • Weapon Pickup Sounds - Plays a sound when player grabs a gun
  • Spotting - Allows player to spot NPCs and other players with Use key to increase damage dealt
  • Custom Callouts - Plays a custom sound when player requests it (depends on the VOX pack support; "tfa_vox_callouts_list" to show list of custom callouts available in the pack and "tfa_vox_callout <id>" to trigger it)
  • Callout Wheel - Radial selection menu for custom callouts (bind a key for "+tfa_vox_callout_radial" command to use it)
  • External Integration - Allows easy integration with other addons without making a custom module

Developer Reference (VOX pack and custom module templates): https://gist.github.com/YuRaNnNzZZ/8411ef8233714784c25b7dafd54104cb
Popular Discussions View All (7)
1
26 Jun @ 1:55pm
No Auto-Assign Feature?
Pluck the Dragon
1
3 Nov, 2024 @ 11:41am
is it possible for it to work with subtitles?
The Backrooms Seal
0
23 Feb @ 12:57am
Sounds Does Not Play
Dark33t4
180 Comments
Callsign_Ewok 13 Jul @ 3:53am 
I think maybe a VOX update or release for a bug fix that can be seperately downloaded or just updated into this mod might be a solution, like a value of "0" set to the delay between all packs so one can talk and interrupt themselves whenever they want to avoid the strange "silence" bug. Or an optional thing or command one can type in console.
YuRaNnNzZZ  [author] 12 Jul @ 11:29am 
soundduration broke? if pack has no predefined delay value tfa-vox attempts to autodetect one with that function, for some reason it gives big numbers for you, leading to big delay aka "silence"
Callsign_Ewok 12 Jul @ 11:04am 
Tested RE4 Leon R.P.D model with RE6 Leon Vox pack, okay somehow it works perfectly fine with no real cool down... good... my fps is somehow a lot better too the merchant model and vox pack was very laggy for some reason suggesting maybe some of my vox packs themselves are broken?
Callsign_Ewok 12 Jul @ 10:57am 
Okay, so after testing the RE4 merchant vox pack on the Merchant playermodel, I got him to talk, but he has these strange long delays before being able to speak again that weren't there before... is there some kind of command to change a cool down effect for VOX?
Callsign_Ewok 11 Jul @ 4:39am 
i am playing on a highly modded client for reference, but unless one of those mods got some strange update I am not aware of that broke TFA-VOX, I don't know what mod that would be however.

I am thinking it's not an issue with my mods... I am thinking something simply changed with Gmod so TFA-VOX is misbehaving. It's hard to say what true cause is here.
Callsign_Ewok 11 Jul @ 4:37am 
Yes, I noticed so far it's only TFA-VOX I am having issues with. I would need to test more packs and player model combinations to see if it's the same issue across the board. But something isn't right, something with recent Gmod updates I think broke something.
YuRaNnNzZZ  [author] 11 Jul @ 3:55am 
does it happen with just tfa-vox, playermodel and the pack for it enabled?
Callsign_Ewok 11 Jul @ 3:34am 
Yup can confirm something with TFA VOX is now broken... all of a sudden all my vox packs are starting to go mute after just one to two voice commands. Or after assigning a pack and typing in the tfa_vox_pack_reload related command before or after, no dice.

This is isn't good, I relied on this addon for my Gmod Realism films for voice acting the character I am playing as :/
Protector the Blue Mark V 10 Jul @ 6:03am 
k we have a problem and tfa-vox reloads voicelines play and go silent because on july 2nd
TF2Player3253 19 Jun @ 12:32am 
NVM AGAIN AM STUPID