Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
24.939 MB
7 Sep, 2022 @ 11:21am
12 Jul @ 10:35am
140 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 359 playable lords in IE and 138 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 6.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You still need to buy the DLC if you wish to play with DLC factions"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He's the mastermind behind mixer's frontend UI, thank you!

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (33)
126
2
17 Jul @ 10:14am
Bugs Encountered
Lord-Titan
59
3
15 Jul @ 5:35pm
Multiplayer Issues with anything Mixu Unlocker related
Dr. Gottlieb
3
5 Feb @ 1:48pm
Factions not appearing
poof
2,262 Comments
Dragon32 17 Jul @ 6:01am 
@Don Garbage
I think that's because the idea is for people to use Cataph's Southern Realms or similar. I think that it's the changed startpos script that is doing what you're seeing.
Don Garbage 16 Jul @ 7:09pm 
This is a ton of fun, but I noticed the southern kingdoms like Tilea, Estalia, and New World Colonies are missing a lot of features and skills. For instance, even the generic emp general has a much slimmer skill line and only gets a regular horse as a mount, and you can only have bright wizards too.

Is there a way to just give them the same features as the empire? I cloned the mod and poked around with some culture settings to see if the tech was tied to that, and that doesn't seem to be the case. Is there a simple way to add those features in to make those factions a little more robust?
Olodyn 15 Jul @ 10:49pm 
Heya!
First up, thanks for your work, the mod is great. Second up, I created a bug report for the game and they pointed that your mod might be causing the issue. Could you please check out https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7716-numas-has-access-to-a-major-settlement-garrison-with-tomb-kings?page=1

Thanks already.
glospey 14 Jul @ 2:06pm 
@Skyman100

Make sure everyone in your play group resets MCT's settings to default and then disable it. Your mod manager will complain but that worked for us.

BUT, I haven't played since this mod's last update due to conflicting schedules so, if there are new issues, we haven't found them yet.
Skyman100 13 Jul @ 9:52pm 
Does Anyone know if there is any way to make Mixu's work in MP?
universumvult 13 Jul @ 2:22pm 
any news on when we might get a fix for mp? I miss the old world with my homies
BalBeska 13 Jul @ 12:41pm 
@(WOA) Remmy
After Mixu's Unlocker
(WOA) Remmy 13 Jul @ 8:55am 
@balbeska after ca update or mixus update?
BalBeska 13 Jul @ 2:18am 
@(WOA) Remmy
Yes, multiplayer doesn't work after the update
(WOA) Remmy 12 Jul @ 4:15pm 
Broke multiplayer with update. Anyone else having the problem?