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I think that's because the idea is for people to use Cataph's Southern Realms or similar. I think that it's the changed startpos script that is doing what you're seeing.
Is there a way to just give them the same features as the empire? I cloned the mod and poked around with some culture settings to see if the tech was tied to that, and that doesn't seem to be the case. Is there a simple way to add those features in to make those factions a little more robust?
First up, thanks for your work, the mod is great. Second up, I created a bug report for the game and they pointed that your mod might be causing the issue. Could you please check out https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7716-numas-has-access-to-a-major-settlement-garrison-with-tomb-kings?page=1
Thanks already.
Make sure everyone in your play group resets MCT's settings to default and then disable it. Your mod manager will complain but that worked for us.
BUT, I haven't played since this mod's last update due to conflicting schedules so, if there are new issues, we haven't found them yet.
After Mixu's Unlocker
Yes, multiplayer doesn't work after the update