RimWorld

RimWorld

3,333 ratings
Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.068 MB
19 Oct, 2022 @ 12:49pm
19 Jul @ 7:28am
39 Change Notes ( view )

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Yayo's Animation (Continued)

Description
Original mod by Yayo!
This is an update. You can find the original here:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Popular Discussions View All (15)
10
12 Jul @ 12:45am
GU2 bug report
Gargantua
2
9 Aug, 2023 @ 4:17am
Small incompatibility with VRE Androids
Ontario
1
22 Mar @ 4:27pm
Slight incompatibility with Romance on the Rim
telardo
667 Comments
seeki 16 hours ago 
I am struggling with a conflict with Yayo's Animation mod.

When Yayo's Animation mod is enabled, my custom JobDriver orientation changes made in Toil using pawn.Rotation or pawn.rotationTracker.FaceTarget are invalidated.
When Job animation is on, the Pawn faces a strange direction when the custom Job is executed.

If possible, I don't want to force my users to partially disable Yayo's Animation.
Yayo's Animation mod is a great mod.
So, can Yayo's Animation mod respect the Pawn orientation changes made in the original JobDriver provided by other mods?

Thanks for continuing to make great mods.
It seems that there's a conflict with GiverMOD, which enables animals to perform special actions such as feeding others. As a result, we observed a strange behavior where animals were feeding others from their rear ends. Could this kind of behavior be prevented on the Yayo's Animation (Continued) side as well?
Soky  [author] 19 Jul @ 3:47pm 
Sounds like outdated Yayo's Animation. The issue should be fixed now.
тетеря, блин 19 Jul @ 2:35pm 
Error in Yayo's Animation (Continued), assembly name: yayoAni, method: GiddyUp:MountingPawn, exception: System.MissingFieldException: Field not found: Verse.Pawn GiddyUp.Jobs.JobDriver_Mounted.rider Due to: Could not find field in class
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
Realm Imp 19 Jul @ 7:32am 
im bussin a nut :buzzed:
Soky  [author] 19 Jul @ 7:31am 
Bug fixing issues:

- Updated/fixed Giddy-Up 2 compatibility
- Fixed item stands having being affected by weapon animations
- Fixed item stands sometimes causing errors when failing to use combat animations
- Fixed the mod causing more significant errors and issues if a pawn broke for some other reason
Realm Imp 18 Jul @ 9:33pm 
hope this gets fixed soon
Heldgalaxy 17 Jul @ 6:52pm 
Hey for some reason my characters randomly just vanish and are unable to do anything and checking the log it seems its trying to do something relating to Yayaos animation core :49 ifs anyone has any fixes would love to hear them.
Потужнiй 16 Jul @ 1:51pm 
why stand has animations
Kazoid 16 Jul @ 8:09am 
Looks like weapons on mannequins are animated when they shouldn't be.