Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's Kraka Drak: the Norse Dwarfs
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overhaul
Tags: mod
File Size
Posted
Updated
77.820 MB
22 Oct, 2022 @ 6:55am
17 Jun @ 11:21pm
59 Change Notes ( view )

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Cataph's Kraka Drak: the Norse Dwarfs

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
46 items
Description
Hello, six-years-old mod here. A lot of you know this thing.
First battle release post with changes and update notes.[www.patreon.com]


WHO DIS?
The Norse Dwarfs are a subculture of Dwarfs (whaddayaknow) who live in a corner of Norsca. They lived for centuries separated from their southern cousins and only recently met again with High King Thorgrim. With that in mind, what follows is a mix of established lore and OC integration.
This faction overhaul defines Kraka Drak's features under Great King Thorgard Cromson. Norseys are considered a weird lot: they are relatively outgoing yet prone to enjoying the melee a bit too much, and trade with the few surviving non-chaotic Norscans nearby.
Practically speaking, they don't have gunpowder, have a bit of their own steam tech, a lot of rune magic and a few stroppy berserking lads. A handful of friendly Norscan allies adds some useful complements.

KEY FEATURES
- 11+ new units, mixed with a few vanilla units, with 8 Regiments of Renown (one being a pseudohero).
- Custom Legendary Lord and one new Lord type.
- Customized character skills.
- New tech tree built from scratch.
- New building chains and landmarks.
- Appropriate Garrisons.
Secondary features: slight reskin for basic dwarfs in the faction, uniform colour rehued to be greener like in the artwork, and some settlement renames (waiting for a better system).
Also, this mod deliberately shoves Malakai to start a bit more eastwards in IME, so that KD can exist again.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME/TOW campaign. RoC probably not worth the effort, don't even try enabling it there, some big bits won't work.
- Works in Robie's TOW campaign and TOW classic (no reclamation mechanic atm).
- MP untested but should work.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC and Variant Selector.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.
- If you have 1366x768 screen resolution or similar or otherwise tech tree doesn't fit in your screen, use this submod as well.

CREDITS
- Mixu, for the unlocker and script help. I wouldn't be doing any of this without this kind of support.
- Wolfremio, for preparing, rigging and animating the Drakken.
- DrunkFlamingo and Lorgal for the frontend VMD thing.
TOOLS
- Frodo and supporting crowd for RPFM, which makes modding bearable.
- h3ro/Ole for the asset editor tool, which makes model bashing actually accessible.
- CA for mod support, which makes everything possible.
- Marthenil for updating selfie/porthole tool.

- some pics in gallery by DungeonMaster

KNOWN ISSUES AND TO-DO
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers of any kind). I can’t fix this, CA would need to roll back the change.
- Some 2d portholes need to be redone.
- Some rune icons will be redone.
- Cromson's boat doesn't show up on campaign map for the moment.

FAQ
- Don't ask me about post-confederation recruitment of the other dwarf units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (3)
2
12 Dec, 2023 @ 4:47pm
PINNED: KNOWN SUBMODS
Cataph
0
28 May @ 4:10am
Head mesh/textures
OHM
496 Comments
The Mightiest Pocket Square 21 Jul @ 3:49pm 
Probably been requested before, but I've noticed Malakai doesn't survive very long with this active, about 10 turns max on average. Any chance you can switch his start enemy to one of the Norsca factions nearby him so he takes a settlement close and is less likely to get wiped early?
Tag_Ur_It--> 21 Jul @ 9:43am 
@Cataph That's the problem, Chaos has been hammering my north so I haven't been able to expand, I think I have to be more aggressive and expand south before the north decides to fuck with me
Cataph  [author] 18 Jul @ 12:46am 
@doritos
mod is fine. I just doublechecked and I can't verify a single recent bug report (the crash, the runesmith chain or the age of reckoning).

@jazzmonk
AOR is not delayed here. I don't touch it all.

@tag ur it
I can't speak for specific mod contexts but personally I recommend getting rid of Hellpit ASAP so that you can focus on the rest without worrying about undermining rats. Norsca and chaos you should be fine unless chorfs also join in from the east.
Cpt_Doritos 17 Jul @ 5:27pm 
So whats the status of this mod? Really looking forward to playing it but its hard to tell if its currently playable with all the commenbts. Btw I played this back in warhammer 2!
JazzMonk 16 Jul @ 9:54am 
The Age of Reckoning is delayed for the first 20 turns . Is that intentional? Apologies if this is mentioned somewhere and I couldn't find it.
Tag_Ur_It--> 15 Jul @ 11:16pm 
Any tips for campaign start? I'm at turn 50 and any attempt to fight my enemies north has been met with wave after wave of enemies so I just end up selling the land for some peace agreements. What directions do people usually expand to at the start?
Cataph  [author] 13 Jul @ 12:34am 
same as before, test without other stuff
LilGoose 12 Jul @ 9:33pm 
game is crashing when I try to move a unit of storm-bringers in the pre-battle phase. Just clicking on them crashed the game. Also I noticed that when you upgrade the runesmith building (the one that lets you recruit storm and wardbearers) at higher tiers you lose the capability to recruit them. It may be a mod conflict but I am not sure.
Walt The Why 8 Jul @ 7:29am 
I guess i need access to basic dwarfs to play this mod? or can i play them wihout it?
Drewdat72903 4 Jul @ 11:37pm 
@Darkwolf Did you figure out which mod was causing the crash, having the same issue but can't seem to figure out which mod it is. I have a bunch installed but none that affect the dwarves