Victoria 3

Victoria 3

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New Product-Chains, Buildings & Industry
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2.995 MB
3 Nov, 2022 @ 2:04pm
14 Sep, 2023 @ 4:08pm
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New Product-Chains, Buildings & Industry

Description
New Product-Chains, Buildings & Industry (NPCBI)


  • 12 new (production) buildings: Breweries, Pubs, Department Stores, Copper Mines, Tin Mines, Gemstone Mines, Foundry Industries, Ornamental Forges, "Copper Digging", "Tin Digging" & "Gemstone Digging"
  • 9 new (trade)goods: Beer, Copper, Tin, Bronze, Gemstones, Sculptures, Gold Jewellery, Luxury Jewellery & Gold (yes, gold can be traded now and is needed for Gold Jewellery for instance)
  • Several new product chains with the new buildings and goods
  • Some vanilla chains have been updated to make more sense with the new things (like IRL)
    • Automobiles need some copper now
    • Telephones need less rubber now but some copper
    • Radios need less electricity and some copper
    • Food Industries have an extra canning option; tin cans
    • Tooling Workshops have an extra option for base production; (copper) tools
    • Tooling Workshops have a new option for extra production; blending
    • Electric Engines production from motor industry need less steel and some copper instead
    • One new extra base production for the arts academy; Romantic Art
    • Railways have a new option to choose from; Iron Tracks & Steel Tracks, they give Infrastructure & Transport
    • Gold is now tradeable and it has no fixed price anymore*, its needed for the Ornamental Forges (* needs some further testing, may change back to 100 fixed)
    • A "closed" production method for copper, tin & gemstone mines have been added* (now every pre-built mine is auto. closed - have a look at them)
    • *tho urbanization & infrastrcture use is still active when closed

  • New buildings and chains
    • Breweries
      • Brew beer (and Wine) for your people or trade it, all pops need beer, because its an Intoxicant
      • Output: Beer - 2 production methods, Wine - 2 production methods
      • Input: Grain and/or Sugar, Frauits (Sugar) for Wine
    • Public Houses (Pubs)
      • A place where where mostly the Lower Strata and Middle Strata gathers to unwind after work. Private Circles are permitted to the Upper Strata
      • Output: Service, Migration; less radicals and more loyals with lower wealth
      • Input: Beer/Liquor/Wine and/or Coffee, Tea, Tobacco & Opium
    • Copper Mines
      • With copper comes an opportunity...
      • Output: Copper; same production methods as vanilla mines
    • Tin Mines
      • With tin comes an opportunity...
      • Output: Tin; same production methods as vanilla mines
    • Gemstone Mines
      • An even better opportunity... Pops want the shiny new things, too but not that demanding at pop level 40
      • Output: Gemstones; same production methods as vanilla mines but lesser output
    • Foundry Industries
      • You got the opportunity... now its time to produce some valuable things
      • Output: Bronze; One production method with one extra option, where you get also sulfur from the process
      • Input: Coal, Copper & Tin
    • Ornamental Forges
      • Now its time to get the most of all the new things; make sculptures from copper, iron or bronze
      • Output: Sculptures; Comes with one new extra base option & one new production line where you can make Gold Jewellery or Luxury Jewellery
      • Input: Copper, Iron & Bronze; extra: Tools & Electricity - additional: Gold & Gemstones
      • Pops need Sculptures, Gold & Luxury Jewellery at level 40, also a good trading good
    • Copper, Tin & Gemstone "Digging" *
      • Similar to the gold fields but with some differences, Copper + Tin issnt a depletable resource & can have slaves
      • Output: Copper, Tin & Gemstones
      • Input: Manpower! Like the gold fields
      • Gemstones less production than Copper & Tin
    • Department Stores
      • Sell Household Items (Glass, Furniture & Paper)
      • Sell Simple Clothing (Fabric & Clothes)
      • Sell Luxury Items (Luxury Clothes, Luxury Furniture & Porcelain)
      • Sell Luxury Drinks (Luxury Drinks)
    • Banks
      • Several bonuses, see screens - has a banking and a credit sector
      • The buidings design is to have 1:1 waste/income + the bonusses, 1 per state and very high cots so you dont spam them
      • However, its more likely you gain extra gdp if you keep the prices for the input goods at the default level
      • Input: Service & Paper

  • Plenty but not too much Copper, Tin & Gemstones have been placed historically correct on the map (see the maps at screens)
  • *This also means, Copper, Tin & Gemstones are now resources which can be discovered, like Rubber & Gold - this has also been added for some states with a history, like some have added new buildings from the start
  • Discovered Copper & Tin dont deplete, but Gemstones do (like Gold)
  • Many states have been given new industrie & mines when you start a new game; A few but the AI is on track very quickly with the new things
  • Some states may not have an efficient production of the new buildings, this varies and can have also several reasons/impacts, but the AI is good enough, and if you end up with a nation where this is the case you also should have more opprtunities now to to counteract

  • Notes
    • Included Mods: Brewery & Public House, Department Stores & Banks
    • When you start a new game, please check if there are any new buildings which are "closed" by default. If they stay closed and you want to built the same building in any state, the Revenue is showing 0.00. When they are "open" Revenue is shown properly.[/u][/b]
    • I have been creating and testing this mod for many hours now and of course there can be some balance issues, no one is perfect and a game with so many functions, scripts, values, etc. its not always this easy, also because each nation can be played totally different with other outcomes, etc.
    • Things may change, a little here, a little there, prices for tradegoods for instance
    • I think im not done with this mod yet - it already gives a great opprtunity to make new things and connect them properly, plus i have started already with new ideas for a different mod

  • Multi Language Support (ger, fre; eng -> braz-por, eng, ♥♥♥, kor, pol, rus,spa, turk)
  • You are not allowed to take any of this content
  • French translation by Pitabules62
  • Chinese translation by 牛奶大魔王
Popular Discussions View All (2)
6
20 Oct, 2023 @ 3:52pm
PINNED: Incompatible mods and compatible:
Hazel Horse
0
9 Nov, 2022 @ 12:04pm
PINNED: Translations
Revan
119 Comments
UNSCSpartin 24 Jan, 2024 @ 5:15pm 
is this mod need an update, because I can not seem to produce any of these resources. They do not appear on my market tab.
UNSCSpartin 30 Dec, 2023 @ 6:24pm 
I would suggest adding aluminum as well. Aluminum has become as essential as steel.
日月星光 4 Nov, 2023 @ 8:09am 
铜矿太少了 既然作为主要的 太少了
日月星光 1 Nov, 2023 @ 10:10pm 
Ben added some kind of mineral alone. Now I can't find copper and silver.
Revan  [author] 26 Oct, 2023 @ 3:30pm 
Nightclubs is an unfinished, unbalanced, unrealistic and bad mod in the first place. A good idea alone does not make a good mod.
Retry 26 Oct, 2023 @ 1:18pm 
The problem was the mod "Nightclubs"
Retry 26 Oct, 2023 @ 1:03pm 
pops are not demanding any gold.. so any subtitute good isnt demanded.
Revan  [author] 10 Oct, 2023 @ 8:30am 
..any mention in the description?
GamerGuyIDIOT 10 Oct, 2023 @ 12:04am 
Food Industry Pms that use some meat?
DukeofBrittany 4 Oct, 2023 @ 6:54am 
Hi, your mod seems quite interresting, can't wait to try it out in my next game.

I also wanted to make a suggestion. Since you added copper and silver, you could add a new production line coming from it, either as a new factory or as extra production for either tooling workshop or foundry : cookware, using copper/tin/iron for most of the population ; and silverware for the upper strata.