Starship Troopers: Terran Command

Starship Troopers: Terran Command

2,044 ratings
STTA [05] - Royalty I
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59.421 MB
12 Feb, 2023 @ 12:05pm
5 Apr, 2023 @ 3:42pm
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STTA [05] - Royalty I

In 1 collection by LionStein
Starship Troopers Terran Ascendancy 1-1 Remake
14 items
Description
Command HQ is still struggling to understand the strategy and motives of the arachnids. Our chief behavioral expert, Col. Holland, has been championing his "Brain" bug theory, but no Troopers in action have ever seen one.
38 Comments
LionStein  [author] 28 Jan @ 12:54pm 
It should be possible! I’ve tested the last battle recently. Definitely check out Ross Mahon or Milo Solaire on YouTube, they have gameplay :)
Kazraan 28 Jan @ 12:50pm 
So I just found these modded scenarios, and your line of missions are awesome!

Gotta say though, the last part of this mission is brutal. Haven't found a way to win yet. I keep getting overwhelmed. I do appreciate the challenge!
LionStein  [author] 30 Sep, 2024 @ 3:18pm 
I'm glad you enjoyed it Hawkeye, and the rest of the campaign! Currently still in development of next mission in the series (mission 12)
hawkeye1963 30 Sep, 2024 @ 12:57pm 
I played the original for hundreds of hours, and modded it. This is an amazing recreation and perfectly recreates it. Genuinely made me smile right the way through, top work sir
LionStein  [author] 4 Dec, 2023 @ 7:38am 
Oh, also put two squads to the north wall (MKII and regular) and then bunch the rest on the other wall, they don’t need to be all spread across the wall, have Colonel Owen on the ground a little behind the gate so he can Designate Target on either side that’s becoming a problem.
LionStein  [author] 4 Dec, 2023 @ 7:36am 
The trick is to use the MKII grenade launcher abilities and use the Tactical Officer’s (Colonel Owen) Designate target ability, and have the turrets auto target Hoppers, but manually attack the Tankers when they show up. Should be an easy clear from there and using grenades against swarms.
Le Corbeau [Kapo] 3 Dec, 2023 @ 1:15pm 
Don't be sorry dude, you can't possibly please everyone and i'm sure many better players than myslef had competed it without problemes.

I've re tried it and failed again, same thing, full army full life,i spam every skill at my disposal and sniper flare is working great to buy some time...still, the north side is a pain (no clear LOS) , the flying bug supression is a nightmare, 2 tanker bug and no rockets... too many waves. i've given up
LionStein  [author] 3 Dec, 2023 @ 9:42am 
Well, I tested it, and no issues whatsoever and I haven't touched the game in 6 months. So, sorry to say the balance pass still works. :)
LionStein  [author] 2 Dec, 2023 @ 6:58pm 
@Walter O'Dim [Kapo] Balance passes were implemented, tested, and confirmed very complete-able among my volunteer playtesters. :)

If there have been game changes in the last 9 months since they were last balanced, I've made no edits. Hope you continue on to the next missions, you're at the end so it's fine if you move on.
Le Corbeau [Kapo] 30 Nov, 2023 @ 2:01am 
Can't edit for some reason had to post again sorry.

So this dude named Magos Hudson posted a comment on the 6 of marsh, i +1 to everything he said in his feedback post. Mod autor posted back like "Hello @Magos, thank you for the feedback! I'm taking note for a future update and balance pass! ".. Yet , we are in nomvember now and everything is still the same. That is a shame cuz the maps are very well crafted and full of details almsot like official release