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But this mod makes my debug action menu bug out under certain things like "spawn thing", as well as making me unable to tend anomaly entities completely. When removed with everything else intact, things are fine.
Or you can put the image in the description. I could not find this button by looking at the hediff.
Player settings = max allowed medicine you set for a pawn in the health tab.
Settings done in the mods main tab gui respect the player settings.
If you assign medicine to a instance of a hediff in the pawns health tab, it does not respect the player settings.
"When using the mod for the first time you may want to check the list of hediffs in the gui and change the medicine for minor stuff, e.g. bruises, cracks, ...
Most of the default settings should work fine and it should be sufficient to change them from time to time if you notice that it would make sense.
So in theory you can set all your pawns to "use best medicine" and do not have to worry about microing or wasting good medicine."
What are good settings for this mod? Anyone able to share or screenshot? I don't wanna waste Glitterworld medecine on prisoners or small bruises.
- fix: if hediffs were in the wrong category it might happen that it causes errors
- log spam: If hediffs are in the wrong category or not in the gui at all, there is now a log warning once
- if hediffs are not in the mods gui, they will be tended just like in vanilla (using pawns player settings)
- possible fix for indexOutOfRange exception caused by unknown circumstances
- replacing Hediff.TendableNow() prefix with a postfix to eventually improve mod compatibility
- fix: notification spam "pawn fully healed"
Open the mods main tab gui, look for the disease you wanna use glitter med for.
Then set glitterworld for the different stages. Or other meds.
And dont forget that your pawn needs to be allowed to use glitterworld.