Total War: WARHAMMER III

Total War: WARHAMMER III

965 ratings
Lustria Rises - Lizardmen Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
818.680 MB
1 Mar, 2023 @ 9:33am
17 Jul @ 12:47am
73 Change Notes ( view )
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Lustria Rises - Lizardmen Overhaul

Description
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 7 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mechanics, and the Technology tree has been completely replaced.

Now has Building Progression Icons support, make sure to use this submod if you don't want to crash with BPI: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3011811672

F.A.Q:

Q: I don't like X or only want Y, will you make a new mod just to suit me?
A: No. What you see is what you get - it's all or nothing. Feel free to leave feedback on contentious issues down in the relevant discussions channel below though, if you make a decent enough case I might be persuaded to make changes - unless it's about giving the Skink Oracle magic again; no chance there.

Otherwise I will simply delete any requests posted asking for standalone content.

Q: Will this mod work with my favourite overhaul, such as SFO, Radious or whatever?
A: No. It is NOT intended for usage with any all-in-one overhauls, this mod is balanced for *VANILLA ONLY* - usage of this mod with a full overhaul WILL have issues. If people want to make a submod for an overhaul they can do it themselves. Do NOT ask about it here, I will delete any comments mentioning SFO or other overhauls.

Q: I am suffering from a crash while using this mod, what's the big deal?
A: Make sure your mod and its required mod are both up to date and both enabled - this may require unsubscribing and resubscribing. If they definitely are and you've triple checked, and you continue to crash with *ONLY* those two mods enabled, please leave pertinent information down below, such as what faction you are playing, when the crash is occurring etc.

If you are playing on a Mac, then my advice is to get a PC.

Q: Will this mod work in multiplayer?
A: I am informed that issues do arise when attempting multiplayer campaigns - being that I have absolutely zero interest in multiplayer and have been told that even in vanilla such problems aren't unheard of, I can't help you should you attempt to use it in such a fashion. Use at your own precaution.

Q: Will this mod work with the Old World map?
A: I am not subscribed to that particular mod so I don't know. Lizardmen are not particularly present in that area of the world, so I don't see why anyone would be interested in playing them there. There may be issues but I have zero interest in looking into the matter. Use at your own precaution.

Q: Will this mod conflict with other Legendary Lord mods?
A: I am unaware of any conflicts at present. Some Lizardmen content from other mods is altered by this mod, such as Mixu's Legendary Lords characters.

Q: Why do I need Mixu's Unlocker?
A: Mixu's Unlocker is an integral part of being able to recruit Kroxigor Elders, usage of certain Landmark buildings, being able to play as Lord Adohi-Tehga and will cause the game to crash if you do not have it enabled.

Q: I confederated a faction with the Geomantic Reservoir, now it doesn't work any more.
A: The reservoir is on cooldown.

Q: I'm taking attrition damage from somewhere but I have no idea why, what gives?
A: That's very probably due to a Tzeentch faction effect used on you, and not part of this mod.

Q: X Landmark is no longer there, and there's a new one instead - why did you delete the old one?
A: Certain Landmarks have been moved to different locations, but none have been removed entirely. Look around a bit.

Check out the discussions section to see the changes to Gor-Rok, Kroq-Gar, Mazdamundi, Nakai, Oxyotl, Tehenhauin and Tiktaq'to, or other characters and units. Be sure to leave bug reports or feedback in the relevant discussions section, not the comment section.

























And other information available in the discussions section that I can't be bothered to make more images to link to.


Big thanks to the contributions of Calm&normaltime, Ubermorgen, Drazhir, ChaosRobie, Partypus, Driblex, Milkbot and the frameworks of Phazer, Ole, Mixu and Drunkflamingo. Plus various others in Da Modding Den.


Offer up any feedback here.
Popular Discussions View All (19)
214
19 Jul @ 9:47pm
PINNED: Bugs, Incompatibilities and Issues
Conflagration
111
21 Jul @ 5:15pm
PINNED: Balance and Feedback Suggestions
Conflagration
66
1
17 Jul @ 2:00pm
PINNED: New Units and Characters
Conflagration
980 Comments
Conflagration  [author] 13 hours ago 
Unfortunate for you, I guess?
Seeker 19 hours ago 
i have some skill tree mods and gor rocks second yellow line is missing and there is now cut from the rest Born tactition and relentless avenger. after this there is deadly onslaught what i cant lern bec you need 4 skill points in the second tree but after foe seeker there are only your skills
Conflagration  [author] 19 Jul @ 9:48pm 
Slann skill, Geomantic building and 1 random dilemma. Nothing else.
That issue is a known one, not sure of the cause or fix.
cuchurrumincito23 19 Jul @ 9:24pm 
hello, i like this mod a lot and have been playing with it since a few weeks backs but i wanted to know if you could list all the ways to obtain geomantic energy, also when opening the geomantic reservoir page the sacrificial offerings appear as with the icon of the geomantic energy
Conflagration  [author] 17 Jul @ 1:07am 
Great. Thanks for the report, hope you enjoy your campaign and do let me know if anything else pops up that may need my attention.
King Pineapple 17 Jul @ 1:04am 
That did it! Even compatible with the save game i was running, triggered over the end turn!
Conflagration  [author] 17 Jul @ 12:48am 
Okay so I've looked into it and I see the issue, and see the problem. I've put out a fix, so unsubscribe and resubscribe to get that update. It should grant the mission on a new start, let me know if it doesn't but I'm pretty sure it will.
King Pineapple 17 Jul @ 12:38am 
if my previous comment turns out to be the case, where would i find the item ids? (Side note, dude you're awesome for being so dedicated to the project)
Conflagration  [author] 17 Jul @ 12:23am 
I'm still doing some testing but yes, you can do that pretty easily. Lemme just see what's what.
King Pineapple 17 Jul @ 12:21am 
If this means my save is "broken" would it be possible to add the item into the save via the console using its ID?