Arma 3
196 ratings
Tracer Fires
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.172 MB
16 Apr, 2023 @ 7:55am
14 Jul @ 12:18pm
2 Change Notes ( view )

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Tracer Fires

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
Tracers can now start fires.
Tracer rounds are a firehazard in real life, and now they are a firehazard in Arma as well. When it's dry and tracer rounds are flying about, chances are that a fire will occur. Most of them just tiny burns, but some will grow to a dangerous and potentially lethal fire.

Features
* Almost everything is adjustable through CBA settings
* Weather is taken into account (no fires when it's raining or humid)
* Low performance impact
* Compatibility with most weapons, including vehicle weapons
* Compatibility with most maps (please report any issues)

Issues
* Potentially high network impact - not recommended for large servers
* Both server and client need the mod
* Simple fires. Fires can't spread etc.
* The mod can't detect grass

Contribute
If you wish to contribute to the project by reporting issues or contributing code, you can do so on GitHub. (Link to GitHub)[github.com]

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
32 Comments
ThomasAngel  [author] 15 Jul @ 8:53am 
@SpaceGhost If they are configured to be tracers then yes, otherwise no.
SpaceGhost 15 Jul @ 8:01am 
Hey Thomas! I love your mods. With this one specifically, do you know if there's compatibility with blasters from Star Wars mods like Legion Studios, Just Like the Simulations, Kobra Mod Pack, etc?
ThomasAngel  [author] 14 Jul @ 12:21pm 
@Tassi Sorry for the late reply, but this seems to be fixed now! I believe it was a publisher bug, afaik it's supposed to create meta.cpp automatically.
Lady Inquisitor 13 Jun @ 11:17pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
LEE O C 28 Mar @ 1:45am 
love this
Tassi 7 Mar @ 6:51pm 
missing "publish id" in the meta.cpp (causes players not to be able to subscribe through the server browser) - just a little heads up if you decide to fix it :)
Kardagan 2 Nov, 2024 @ 5:36pm 
Would be great to see wildfire mod or RF CDLC compatibility and explosions causing fires.
Ace 4 Oct, 2024 @ 11:31am 
If this could be made to utilize the Wildfires modules in Reaction Forces, it'd be perfect.

There's also the Webknights flamethrowers.
Oily Sardine 5 Feb, 2024 @ 12:19am 
The only thing missing is cross compatibility with the Wild Fires mod. This is a must have for Arma now adays imo. Good stuff!
nanner 12 Jul, 2023 @ 1:19pm 
Your mod made this realism video! https://youtu.be/C4SssBUz3m0