Barotrauma

Barotrauma

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Combat Overhaul Legacy
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67.595 MB
30 Aug, 2023 @ 6:54am
23 Jun @ 1:16pm
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Combat Overhaul Legacy

In 1 collection by heheboi
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Description
Combat Overhaul Legacy

This is my project of revival and development of the most complex and advanced weaponry mod.

Disclaimer: I do have all the rights to publish this as my own mod, for the original creators, Knarrenbluntz and M12, both allowed me to do so. I am also not willing to deal with any sort of reputation and legacy they left in the community.

OST credits: https://www.youtube.com/watch?v=5SckyONHGo4


Whats it all about?

Combar Overhaul is a series of mods that focuse on reworking barotrauma's Gunplay.
A load of new mechanics are introduced to make it more realistic and tactical, yet enjoyable and satisfying.


Original Idea

Combat Overhaul focuses on decreasing Time-To-Kill(TTK) on both humans and creatures creating a new fast-paced relentless combat environment with high demand for skill, precision and tactic. Mod provides its players with lots of ways to customize their weapons and equipment with upgrades, attachments, different calibers, ammunition types and new perks.
Variety of gear and equipment ensures that everyone will find something for themselves, whether it would be blowing everything up with rocket launchers, sneaking up on enemies with suppressed weapons and a stealth suit or ripping and tearing their way through Europa with a classic-fashion boomstick.
Any tactic is viable, as long as you have one!
You are given a lot of tools to play with but be patient and dont expect to get everything best from the start. More and more gear becomes available as campaign progresses.

Whats new?

Combat Overhaul Legacy maintains the core idea of the mod, focusing on quality of execution and engaging mechanics, like recoil, inventory-based customization, jamming and magazines that now have to be manually loaded with bullets. On top of all that i added an equipment upgrading system, allowing you to customize your gear pieces, like diving suits, body armor and helmets. I also bring in the idea of gunfire concussion and hearing protection, to further increase the immersiveness of this mod.

Dont want to read all this boring crap?

Download it and test it all yourself on the Shooting Range that comes with this mod and is accessible through submarine editor. Security teams and Captains also have Guidebooks on them that will provide you with basic knowledge on mods main mechanics.

User's Guide

  • Can COL be added to an already going campaign? - Yes it can be, but all your weapons would be replaced. It is recommended to start a new campaign for better experience.
  • What mods is COL incompatible with? - Practically none, except for other COs, as long as you keep it above weaponry mods and below medicine mods. Also dont forget to look for patches, maybe there are some...

    Examples: Combat Overhaul Neurotrauma patch


    or

    Combat Overhaul Legacy - Weapon Unlocker Addon

  • What mods does COL go well with? - Barotraumatic, Dynamic Europa, Extenders, mods that focus on adding new creatures, missions, outposts and anything else that is not weapons or equipment.
  • What if i experience lag? - Try getting rid of unused magazines and weapons by deconstructing them, put your guns into containers, check console(F3 by default) for errors. If the issue remains, deattach Barrel Modules from weapons for that round.

Enjoy!
Popular Discussions View All (1)
178
12 Jul @ 7:49am
PINNED: Bugs
heheboi
1,071 Comments
Ghost 15 hours ago 
А револьверный дробовик? У меня друг в свой мод для моего серва пихнул по моему запросу 3-ствольный дробаш одноручный из хелов2, и оттуда же пистолет-гранатомёт, тоже одноручный. Удобные штуки. В моде от дракониса как раз есть револьверный дробовик. Мб и в этот добавить такие штуки? Калибры уже есть, будет лишь больше разнообразия в оружии, особенно в условиях нейры, где руки выбиваются просто фактом существования рук.
M12 17 hours ago 
@Ghost калибр под 1 или 2 пушки это кринж, если это не какое то особое спец оружие.

С ролью ручных пушек вполне справляются .44. Если те нужен пистолет с конским уроном то это Р-100, он под 7.62
Ghost 17 hours ago 
Как на счёт добавить какой-нить пест калибра .50AE? И очень желательно, чтобы он был одноручным. Ну и револьвер калибра дробовика, ибо и такие есть, тоже одноручные.
M12 17 hours ago 
@ZeFeR разрабы заем то накинули этот варнинг на медицинские айтемы которые и так работают.

Это не ошибка, это просто игра говорит, что реализация медицины старая и есть более новый способ ее сделать. На производительность, работоспособность и функциональность это никак не влияет.
Ghost 14 Jul @ 12:58am 
Терпи. Такое в многих модах, и это варнинг. Я тебе так скажу: если даже это ошибка красного цвета 21 века, но сервер не упал и работает - это нормально, игнорируй и терпи.
А если у тебя просто консоль открывается постоянно - ставь dont open debug console on errors
ZeFeR 14 Jul @ 12:40am 
В F3 куча сообщений [Combat Overhaul Legacy] WARNING: Potential error in StatusEffect (Адреналин, MeleeWeapon). The effect is configured to set the tags of the use target, which will not work on most kinds of targets (only if the target is an item). If you meant to configure the tags for the StatusEffect itself, please use the attribute 'statuseffecttags'. If you are sure you want to set the tags of the target, use the attribute 'settags'.
Есть какой то вариант убрать данные предупреждения?
M12 13 Jul @ 10:42pm 
@Soft Head goon mod imcompatible and proud or whatever

Things like Loading Order exist and do so for a reason, whichever mod is on top does the override its way. Sure this will create s disbalnce in favo of the player, but you can remedy that with campaign TTK settings. Increasing player damage by like 1.5 will be sufficient.
只会一点点 10 Jul @ 12:11am 
Hello, dear developer. I found a really cool-looking red knife called "Murza" in the game files, but I couldn't find any crafting recipe for it in the game. Could you tell me how to obtain this weapon? Is it only available through exploration?
Soft Head 7 Jul @ 5:49pm 
@M12 its a rule i use because default human are way to ugly to look at for hours so very much isn't a rule some of us do not play this game with default skins overrides defeat the point
The Unobomber 3 Jul @ 10:14pm 
Is this compatible with Enhanced Armaments? I'm not sure whether EHA is a combat overhaul or really just a weaponry mod.