Panzer Corps 2

Panzer Corps 2

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Panzer Corps 2 Balance Overhual
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20 Nov, 2023 @ 12:02pm
27 Mar @ 6:54pm
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Panzer Corps 2 Balance Overhual

Description
A mod aimed at overhauling the combat of Panzer Corps. Reworking hundreds of units and adding many more to encourage diverse army compositions. Practically every unit tab has undergone large scale changes to accomplish this. Changes are to extensive to list in their exact totals but the broad scale changes are:

Recon - Increased stats of many armored vehicles, added infantry recon units, added evasive to all recon units to increase survivability.

Infantry - Empowered various unit types to have more defined roles. As an example Heavy Infantry are significantly more power having the power to even somewhat hold their own against tanks in open terrain. Also added various infantry types like German Panzergrenadiers to each nation to increase variety.

Tanks - Massive balance passes making greater divides between tank types and roles. Light Tanks have been made cheaper in core slots as budget options, Medium Tanks have been kept as well balanced but also specailizing certain tasks, then finally Heavy Tanks have been made more expensive making them harder to use as a primary tank.

Anti Tank - AT has been changed to be more diverse in their options. Units range from cheap excellent AT options such as Marders to more well rounded generalist AT like Stugs who have better defenses and some soft attack. Different nations also more drastically stand out from one another in their options.

Artillery - Artillery has mostly seen changes to lower caliber artillery who have gotten cheaper in core slots and buffed in other ways. They now make for extremely cheap options at the cost of some power.

Anti Air - One of the most drastically overhauled tabs, the ground fire mode for countless AA pieces now are actually useful. Light Caliber guns at 20mm or less now support infantry and 40mm guns support both tanks and infantry. This helps make AA far more appealing even after the skies are clear.

Fighters - Lowered initative difference between generations of fighters. Later war fighters still win practically all engagements but early fighters are less likely to get one shot in a single attack. Also added or improved various heavy fighters who now excel at killing enemy bombers that are regular fighters will struggle against.

Tactical Bombers - Various fighter bombers now can swtich between a Fighter and Bomber mode. Bomber mode is their current version but the fighter trades their ground attack values for generally improved initative and much more air attack. Many act like heavy fighters sporting high air attack but low initative but in general the fighter mode is better at air combat.

Strategic Bombers - Increased survivablity making them harder to kill. Regular fighters can struggle to deal much damage and relies large numbers or heavier armed planes to bring them down reliably.

This mod generally makes the game more difficult as it raises the core slot cost of many of the best units and forces players to either deal with a small but elite force or use more regular equipment to have a larger army. Testing for balance was conducted on Generalissimus without any heroes and I was able to complete all Axis Operations through 1945. Any feedback is welcome and I hope you enjoy this mod!
59 Comments
Complex Strategy  [author] 31 May @ 10:42am 
@PanzerDB thank you for the kind words! I am aware of the Beo Panzer III having a fake gun but it is not possible to alter how the model works. Stat wise it is reflected by the unit having the same firepower as the Panzer I though. It's a bit awkward but the best that can be done.
PanzerDB 31 May @ 3:34am 
My favorite mod! Just one comment: the Beobachtungspanzer III was only armed with a MG34 on its turret. The gun was a fake one (contrary to the Beobachtungspanzer IV).
Complex Strategy  [author] 8 May @ 5:19pm 
@PJ Mattis noted and will be fixed probably next time the mod is updated

@vallon It's proven difficult to find the right balance between ground AA being powerful for what they are. Previously they were a good bit better but then ended up being to strong as a low cost option. The problem comes from either needing them to be weaker or raising the core slot cost which causes issues when you just need some AA potential. Currently the intent is that smaller caliber guns are super cheap in core slots and provide a bit of suppressive fire. They can with some exp also deal ok amounts of damage but the alternative to make them lethal involves a really large rework that messes with a lot of balance (and one I won't personally do as I'm fairly content with the current balance)
Vallon 8 May @ 11:43am 
I am finding the 20mm and 37mm AA guns absolutely useless against ground targets. In the war the German Flakvierling especially was devastating against infantry and yet in PC2 (including mods) it does nothing at all! It's the same on vehicle mounted AA - switch to ground attack and is hopeless.
PJ Mattis 20 Apr @ 10:17am 
Model Error: The model of the US 107mm Mortar Team is displayed as Axis Infantry model
Complex Strategy  [author] 15 Apr @ 5:16am 
@kataplast sorry I do not have the same issues and cannot recreate the issues you are having. Unless others report the same issue I have to assume you have some other mod that is causing something to happen with your game to cause that.
kataplast5 10 Apr @ 12:08am 
Complex Strategy OK I see what is going on. When main campaign get in to 1943 (Kharkov '43& Kesserine Pass) The means of transport for Infantry and Artillery is reduced to just unarmored trucks(no horse wagons no halftrucks no nothing else). This is feature of this mod that need to be fixed. Could You look it up? This is probably a bug in the development stage.
Complex Strategy  [author] 28 Mar @ 1:13pm 
@kataplast Vanilla does not give wagon transports to infantry units. So unless I am somehow missing something that would be a different mod enabling it. As for within this mod I have considered letting infantry ride in wagons but would only do so if I did a larger transport rework of making all trucks cost 1 core slot. However that proved to require another entire rework of almost everything to work. So probably won't happen.
kataplast5 28 Mar @ 10:28am 
Complex Strategy; The Mod gives acsses to all kind of transport(wagon, truck, halftruck) to all kind of artillery but no infantry of any kind(only trucks) Vanilla gives that possibility.
I launch only this mod.
Doesn't matter if I start early or late war campaign(still only trucks for infantry).
Can u fix it?
Complex Strategy  [author] 28 Mar @ 5:46am 
@dicewrangler yes that hard attack was a mistype and should be fixed now
All regular infantry in the early war have 0 close defense as they have in vanilla. They served as the baseline and haven't been changed in anyway.

Also Horse Transports should be useable on lighter tower equipment like AT, Arty, and AA. I still do not understand the reported issue related to them as I have not touched transport at all. Everything should be the exact same as it was in vanilla. If there is something specific getting horse tranports let me know.