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This would represent their extreme loyalty to their original faction better while also providing an immersive method for players to tackle unwavering prisoners.
Once their ideology is broken this means their allegiance to their original faction is also partially gone psychologically, this represented by their unwavering loyalty going away but their loyalty to their old faction remains in tact to some degree and thus require further additional recruitment to persuade them to stay.
It is updated. I just didn't bother to make a new image. :)
If you put your own ideology pawns in prison, do they lose certainty at an increased rate too depending on their mood? 🤔
Torture never works. Been studied for a hundred of years, and always fails at the desired outcome.
If you're trying to force-convert them into some violent pirate-ideology perhaps.
Not a very persuasive argument if you're running a sanctuary, holy light church, or trying to get them to agree with a bunch of peace-loving hippies.
I've not removed the ability for low mood to reduce belief, only made it so you can persuade someone over by treating them well in addition to the typical vanilla Rimworld pitch-black 1x2 ideo-conversion nightmare cells covered in vomit.