RimWorld

RimWorld

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Mashed's Ashlands
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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101.278 MB
9 Dec, 2023 @ 11:24am
19 Jul @ 8:54pm
68 Change Notes ( view )

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Mashed's Ashlands

Description
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt. There is a wealth of new content added, and several features from some of my other MorrowRim mods have been incorporated. The mod itself is entirely focused on the ashland biomes, with all content included being tied to them in some way.

For those with no knowledge of the original mod, this adds several biomes based on the region of Vvardenfell from The Elder Scrolls III: Morrowind, including animals, plants, weather, and assorted extras directly from The Elder Scrolls III: Morrowind.



The biggest change in this mod, when compared to the original, is the addition of volcanos. Volcanos are a new type of world object that is created on impassable mountain tiles during world generation. Volcanos form the centre of ashland regions, and are the source of ash storms, as well as other volcanic conditions.

Each volcano is randomly assigned a category during world generation, which affects the maximum radius of any volcanic conditions it causes. This category can change over time, meaning your once safe settlement may not be safe forever. There are four types of volcano, each with their own associated biomes, and conditions.




Ash storms of course return, and have received a fairly major rework. Ash resistance is no longer a binary thing, and is now a fully-fledged stat. The higher a pawns ash resistance stat is, they less ash buildup they will receive. For plants the ash resistance stat dictates how much damage they randomly take during an ash storm. Many ashland native pawns and plants no longer have complete ash resistance.




The fertile terrain of these biomes, has allowed for the formation of rather strange ecosystems. Large insects, odd-looking reptiles, and of course enormous mushroom trees are all common sights in the ashlands. Of course some ashland biomes are far more hospitable than others.




These biomes are home to many strange and wonderful animals for you to tame. However the ashlands are a harsh mistress, and the animals that live here have had to adapt to the conditions. Predators are a common sight, and although some would rather dig around in the ash, they're still willing to hunt for flesh. Of course some of the herbivores are not entirely peaceful themselves.




While regular plants may theoretically flourish in the nutrient rich ground found in the ashlands, they won't fare so well against ash storms. Because of this you'll need to learn how to grow ashland-native plants, of which there are quite a few.








Ashland biomes are not as heavily impacted by pollution, thanks to the fertile volcanic soil. This has allowed native fauna and flora to adapt to pollution, and in some cases even flourish. Polluted soil in these biomes will have its fertility reduced by 50%, and as such plant density is not as heavily reduced.












Q: CE?
A: I don't patch for CE.

Q: Can I add this mid-save?
A: You probably shouldn't.

Q: Can I remove this mid-save?
A: You really shouldn't.

The Extended FAQ has been moved here[github.com]




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Somewhat inspired by the Fallout series, also by Bethesda Studios
  • Slightly inspired by the Monster Hunter series by Capcom
  • Seed bag texture used for SeedsPlease Lite support by CitizenKanye
  • Several preview images use ReGrowth mods by Helixien
  • Most of the nix steed art done by pphhyy
  • Thanks to Aludis and Star~Verse for providing feedback
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Popular Discussions View All (2)
35
13 Dec, 2024 @ 5:18pm
PINNED: Bug reports
SirMashedPotato
343 Comments
SirMashedPotato  [author] 10 hours ago 
@royallyTipsy, I don't believe anything soft requires ReGrowth anymore. There's still a little bit of support for the world map beautification part of it, but that should be it. Sulphuric water handles it's steam effect with core functionality now, instead of ReGrowth/VE Framework.

I've removed the old Geological Landforms for 1.6 in favour of landmarks/tile mutators, so you won't get those without Odyssey enabled. I have tested alongside Geological Landforms and Biome Transitions, and everything appears to be working fine. If someone wants to re-add the old landforms in a patch mod they are more than welcome to.
Bherdani 14 hours ago 
you are the beeeeeeeeeeeeeeeeeest <3 ty for update
royallyTipsy 18 hours ago 
While update is great news by itself, lovely patch notes as well. "Mudcrab merchant" made me laugh out loud, while the fantasy of having an ebony/glass spaceship is something I'd like to try now.

I do have a couple of questions however. How much of the mod is now dependent on Regrowth? Notes say you removed the weather events, and lava is now also vanilla/Odyssey thing. What else is left now?

What about Geographic Landforms? Have you moved on to Odyssey landmark feature, or it is still dependent somehow (and out of curiosity since I do own Odyssey, how does it work with vanilla game?)?
Fenchel-Honig 19 Jul @ 10:58pm 
thanks for the update! love this mod!
MercuryRiver 19 Jul @ 10:15pm 
Hurray! Very excited to try the update thank you!
SirMashedPotato  [author] 19 Jul @ 9:14pm 
Finally updated to 1.6. Check the change notes for a reasonably full list of changes, there's far too many to list out here.
SirMashedPotato  [author] 13 Jul @ 2:00am 
@WalrusMan, not sure, I don't like changing base game stuff more than I need to.
WalrusMan 13 Jul @ 12:00am 
sounds good, yeah the Odyssey lava is a big improvement so outright replacing the old lava makes sense. Will this mod interact with the new lava fields biome, maybe an option to disable it? Seems a bit redundant and its kinda just a temperate forest with lava lakes and snails, your biomes are quite a bit more differentiated
SirMashedPotato  [author] 12 Jul @ 1:45pm 
@WalrusMan, currently the lava from this mod does use some of the new 1.6 features, however I have opted to swap to the odyssey lava if that is enabled, because it just looks so much nicer.
WalrusMan 11 Jul @ 10:31am 
Really looking forward to the 1.6 update with Odyseey. Curious if you'll integrate the new lava stuff in any way?

Regardless this is one of the most interesting and cohesive mods I've seen for this game. I don't generally like crossover content but Morrowind stuff is easy enough to imagine existing within the RW setting.