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It's a question of realism, blood is not mercury.
It can't spread that fast. If you are trying to depict blood in your mod - I'm just showing you this. However, I don't insist if you don't want to show normal, realistic blood it's your right...
Cheers!
But the problem is that both mods don't know how to create normal BloodPool, they have texture flickering. And the texture itself doesn't work indoors!
Your mod best implemented Blood pool, Is it really that so hard for you to at least slow down the expansion of the pool of blood?
If you can't change the animation speed, could you give the player puddle scaling settings within 0 -1.0 for example? If you gave the probability of a puddle appearing when hitting the head/torso it would be better. Please offer more settings for your subscribers.
After the characters die, the blood pool expansion animation is too fast. Could you slow it down a bit? So that the time it takes for the blood pool to expand is longer.