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I look forward to seeing your other 'sploits :D
I believe the point has been made though, and you can be sure that I'll keep my other exploits hidden from the public until either a fix is deployed or I'm able to release a patch mod in parallel (making such a mod was actually the reason I was holding off publishing my other exploits, but I guess that's no longer necessary). I'll also make sure to send an email to make sure your team is notified - I didn't think it was an issue.
Not much else to say except... thank you. :)
And thanks again for looking into these security issues! Sandboxing is a difficult, open-ended problem, especially because we want to keep the modding capabilities as flexible as possible. Once we've got the new build up, it'll be secured a bit better, but I'm sure there will still be holes left unplugged. We'd love it if you hammered on it and let us know if you find any issues.
If you want to get in touch with me personally, the two best ways are:
email: brandondillon@doublefine.com
twitter: @Noughtceratops
As the developers of the game, we have the ability to see and download private Hack 'n' Slash mods as part of our moderation toolkit, so uploading it and sending us a link to the private mod is totally sufficient for us to evaluate and address any vulnerabilities.
[code]Data/Scripts/ModManager.lua[/code]
We've also got a build with more extensive coverage for a similar class of vulnerabilities in QA - it needs some testing to make sure the changes don't interfere with the regular game, but we'll hopefully be able to push it live early next week.
I'm not saying this is exactly the same, because it isn't yet. I haven't looked at your code, but I take your word for it that it only shows the basic of the exploit and is actually not abusing it fully (like wiping or infecting the system while you're at it :p). It's a thin line to walk on.