Barotrauma

Barotrauma

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Funnery Gunnery
   
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3.040 MB
17 Mar, 2024 @ 10:51pm
10 Jun @ 9:54pm
15 Change Notes ( view )

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Funnery Gunnery

Description
A few turrets that my bud came up with, and I implemented. Intended to mesh well with vanilla turrets.

The mod adds two turrets:

Autocannon:
-Large turret
-Point Defense
-Rapid fire
-Explosive rounds
-Medium damage
-High capacity

Volleygun:
-Small turret
-Crowd Control
-Shotgun shells
-Wide variety of ammo
-High damage at close range
-Medium capacity

Heavy Pulse Laser:
-Large Turret
-Generalist/anti-ship
-Pulse laser Ammo
-2 more ammo
-Long range
-Medium-low capacity
28 Comments
MonsterBlitz 17 Jun @ 5:14am 
w update.
Antoneeee  [author] 10 Jun @ 9:55pm 
I believe i have fixed it.
Antoneeee  [author] 10 Jun @ 9:34pm 
ok so uh, I just removed immersive ammoboxes and it doesnt work.
Lexington 10 Jun @ 3:14pm 
I ran another test.
this time I add coilgun tag to autocannon and volley ammobox.
then add autocannon and volley tag to coilgun ammobox.

both Autocannon and Volley turret can shoot coilgun ammo fine.
butt Coilgun turret cannot shoot autocannon and volley ammobox.

additionally normal Pulse laser turret cannot shoot Explosive and Focus ammobox.
it charged up about to shoot but not fire and stay charged as if ammobox is empty.

something is wrong with all the custom ammoboxes. :seriousboss:
Antoneeee  [author] 10 Jun @ 1:45pm 
Im on the unstable build of baro, and i dont have lua on.
Antoneeee  [author] 10 Jun @ 1:33pm 
i did that as well without lua and things worked fine for me.
Lexington 10 Jun @ 10:48am 
now I tried it with only Lua for Baro, Funnery Gun and local mod custom ship. (it just custom sub I make to play with friend)

- Lua setting, no CSharp and Forced disabled mods to not load Turn on for no interfere on testing.
- Reinstall Funnery Gun in case of faulty workshop download.
- Restart game after to ensure game fresh load up everything.

I goes to submarine editor, load up simple outpost and put all turrets from this mods and ammos, linked and simple wiring then Test it.
all 3 of turrets doesn't shoot even with correct ammobox is in the loaders.
except for Heavy Pulse laser which can shoot normal pulse laser and tri-laser.
Lexington 10 Jun @ 10:26am 
I haven't test with only this mods installed yet, but I don't have big mods like EK EHA or Barotraumatic stuff. vanilla world with QoE mods
Antoneeee  [author] 9 Jun @ 3:52pm 
I tested it out, and nothing seems wrong to me. I linked them up in a test sub and it worked fine for me.
Antoneeee  [author] 8 Jun @ 3:06pm 
bruh