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this time I add coilgun tag to autocannon and volley ammobox.
then add autocannon and volley tag to coilgun ammobox.
both Autocannon and Volley turret can shoot coilgun ammo fine.
butt Coilgun turret cannot shoot autocannon and volley ammobox.
additionally normal Pulse laser turret cannot shoot Explosive and Focus ammobox.
it charged up about to shoot but not fire and stay charged as if ammobox is empty.
something is wrong with all the custom ammoboxes.
- Lua setting, no CSharp and Forced disabled mods to not load Turn on for no interfere on testing.
- Reinstall Funnery Gun in case of faulty workshop download.
- Restart game after to ensure game fresh load up everything.
I goes to submarine editor, load up simple outpost and put all turrets from this mods and ammos, linked and simple wiring then Test it.
all 3 of turrets doesn't shoot even with correct ammobox is in the loaders.
except for Heavy Pulse laser which can shoot normal pulse laser and tri-laser.