Shadowrun Returns

Shadowrun Returns

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Hillyard karma grind
   
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Story Attributes: Import Character, Import Items
Contains: Story
Tags: Seattle, Berlin
File Size
Posted
Updated
615.796 KB
29 Sep, 2014 @ 1:52pm
1 Oct, 2014 @ 12:08am
2 Change Notes ( view )

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Hillyard karma grind

In 1 collection by Scratch
Shadows of Spokane
4 items
Description
"Hillyard" teaser map for upcoming UGC set in Spokane, WA (working title: "Shadows of Spokane")

This is my first contribution to Steam Workshop. You should import a character with weapons and gear. You can grind for karma, and then save and import your char into other UGC.

Features:
- Test of larger-than-normal map size, loosely based on the Hillyard neighborhood of Spokane.
- Karma grinding: enter the graveyard to spawn zombies. Zombies spawn near your location over random intervals of 0-30 seconds. 1 Karma is rewarded every 5 encounters.
- Test of difficulty escalation. Zombies start at level 1. Every 5 encounters will increase zombie difficulty, up to a max based on current player karma.
- Test of random comments
- Only one quest, with a fun (but perhaps controversial) reward!
- Black market merchant
- Test of 3D prop animation and player reaction to environment.
- No endgame. To exit, just quit via menu.
4 Comments
The Bad 26 Dec, 2014 @ 4:05pm 
I live north out of Spokane, up by Newport. Looking forward to seeing this title.
Rammur 14 Oct, 2014 @ 7:11am 
lol i had to comment and laugh because i live in hillyard lol well close anyways
Scratch  [author] 1 Oct, 2014 @ 12:18am 
Worked through steam workshop "re-publish" bug and applied some bug fixes.

Other major accomplishments tonight: successfully ported this map over to the new Director's Cut workshop, and also learned how to manually rip out the dragonfall content from the berlin pack and add it to this one. Now three nearly-identical versions exist:

1. this one (original) for original game but requires both DMS and DF
2. version for original game that does not require DF
3. Director's cut version

Primary reason for uploading this teaser map was to learn how to do this stuff, how to manually edit content pack files, the nuances of steam workshop, etc., before publishing the full campaign, which I plan to release (beta) on or before Halloween this year.
Scratch  [author] 30 Sep, 2014 @ 8:41am 
To maximize folks' ability to play this map:

Dragonfall Director's cut version of this map will be released tonight (by 9pm PST).

I will also be releasing a version that does not require dragonfall for SRR at the same time.

Please feel free to leave comments and feedback! I won't be doing much more with this map so that I can dedicate time to the full campaign, but your feedback will be used to make the campaign better. Thanks, and enjoy.