RimWorld

RimWorld

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[KV] Call Trade Ships [1.6 Patched]
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Mod, 1.5, 1.6
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112.394 KB
19 Apr, 2024 @ 2:30am
1 Jul @ 11:15am
4 Change Notes ( view )

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[KV] Call Trade Ships [1.6 Patched]

Description
An updated version from KV. Original mod: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2431840021

I was given permission to maintain this mod. Please don't upload your own patches unless you have permission. Thanks.

Call for trade ships for a price from a Comms Console. The price can be adjusted in the mod's settings.

Compatability:
- Trader Ships by AUTOMATIC

Thanks translators:
- HawnHan - Simplified Chinese
- isty2e - Korean

核心功能:

允许玩家主动消耗银币或资源,直接召唤特定派系的贸易商船(包括原版和 Mod 派系),无需被动等待随机商船事件。

解决原版贸易依赖运气的问题,尤其适合急需买卖物资的紧急情况。

主要特点:

精准召唤:可选择召唤的派系类型(如部落、帝国、科技海盗等)。

动态成本:召唤费用根据殖民地财富、派系关系浮动(关系越好越便宜)。

快速响应:商船会在 1-2 天内抵达(原版可能需数十天)。

1.5 适配:修复了原版 Mod 在 1.5 版本中的兼容性问题。

使用场景:

粮食短缺时紧急召唤农业商船购买食物。

武器不足时主动联系武器商队。

快速出售大量囤积物品(如艺术品、药物)。
79 Comments
RRR666 (R6) 18 Jul @ 5:56am 
A small issue, Trade ships are no longer associated with the Trade Guild when using this mod. (This is new in 1.6 In case you weren't aware)
永远的赵日天 14 Jul @ 7:40am 
sometimes can use. sometimes no use, alreadyhave enough silver,dont know why.
IrishBuckett 13 Jul @ 1:38pm 
It should be noted that with VFE, I think that is expected behavior since you need all resources within a trade beacons range
IrishBuckett 13 Jul @ 1:35pm 
@Cavenaugh @Commander Amaro
Having the same issue as Commander Amaro, but I know why mine wasn't working.

If your silver gets stored in something from 'Vanilla Furniture Expanded - Production' (possibly other VFE storage) such as the 'Fabrication Cabinet', then the silver or other resources are not recognized for trade.

I don't think this is an issue with this mod, rather an issue with VFE - Production.
Cavenaugh  [author] 12 Jul @ 10:06am 
I just checked it with over 350+ mods and it still works. Mind sending your error message if you have one? Make sure its within range of the orbital trade beacon btw
Commander Amaro 12 Jul @ 9:00am 
it's doesn't seem to recognize I have way more then 500 silver in my stash to call a trading ship in 1.6
UltraEmailMan 1 Jul @ 7:18pm 
Yeah, the 1.5 version is still there. It's just the package (which is version independent) was changed. The explanation was more for the people coming here trying to find out what happened.
Cavenaugh  [author] 1 Jul @ 6:14pm 
and 1.5 was never removed.
Cavenaugh  [author] 1 Jul @ 6:13pm 
I was asked to due to that for the people using 1.4
UltraEmailMan 1 Jul @ 6:08pm 
Right so what happened is you changed the package ID. That's what the game's modlist uses to figure out which mods to load and which to ignore. The game is looking for calltradeships.kv.rw, but now it's called calltradeships.cavenaugh.rw. The mod is still the same, and it still works fine on 1.5. The only difference is you've basically just given it a fake mustache.

FOR PEOPLE WHO WERE RUNNING THIS MOD BEFORE THE UPDATE: You just need to add the mod back to their modlist. It's that simple.

FOR PEOPLE WHO ARE ADDING THIS AFTER THE UPDATE: Just install it normally.