RimWorld

RimWorld

106 ratings
[RWY]Advanced Mechanoid Warfare(Continued)
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Mod, 1.5, 1.6
File Size
Posted
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7.772 MB
24 Apr, 2024 @ 3:33am
21 Jul @ 7:23am
8 Change Notes ( view )

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[RWY]Advanced Mechanoid Warfare(Continued)

Description
Unofficial Version for 1.5
I am not the original author. Original Author is: Ravvy.
Original Mod: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2119930282


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"I've always loved the mechanoid concept, however I kept finding them rather lackluster in terms of actual combat(even modded mechs were somewhat disappointing due to vanilla balance hugging). On top of that their salvage yields were hard nerfed to the point mechs became just a massive boredom to fight since there was minimal reward gained for dealing with them.

As a result I decided to make my own mod that greatly extends mechanoid arsenal, from multiple weapons to
specialised mech fighters while also staying closer to mechanoid lore and making them far more dangerous than the vanilla mechs.
Additionally, these mechs also provide not only good amount of resources but also unique parts that can be repurposed into many useful things with the right research and skill. It can also be sold or refined into simple materials.

Note: these mechs are meant to be far more challenging than the vanilla mechanoids, being unprepared and using outdated weapons will result in the destruction of colonies. I also recommend using other mods that extend weapon and armor choices such as vanilla expanded, rimsenal, rimmu-nation etc. as vanilla weapons can strugle with heavy mechs and vanilla armor will barely protect from the hell these mechs bring."

Changelog:
2024/05/20 - Added biotech patch, buildable by all Mechanicals. Strengthens vulnerable Mechanicals. Now appearing in the game as a separate faction, will no longer contaminate vanilla Mechanical Clan attacks, mechanical clusters, and no longer appear in relics.
82 Comments
Latex Santa 3 hours ago 
@CK-MUTSUMI-
Wonderful news. This is one of my favorite enemy mods.
CK-MUTSUMI-  [author] 21 Jul @ 7:21am 
Updated to 1.6
Kenny Dave 19 Jul @ 12:03pm 
This is a wonderful mod, so many fun deaths at it's hands.
CK-MUTSUMI-  [author] 19 Jul @ 8:31am 
soooon,maybe tomorrow?
Mythophile 19 Jul @ 7:56am 
Looking forward to this update. These mechs have some style!
BigLemon 15 Jul @ 9:48am 
Will this mod be updated by any chance? Thanks in advance :)
abdel.soto85 2 Jun @ 12:48pm 
was gonna ask if they were able to gestated. then i realized i was blind
CK-MUTSUMI-  [author] 27 May @ 8:26am 
I guess it's due to the armor-piercing issue; I will reinforce it later.
Mask of Humble 27 May @ 8:14am 
I said acid burns because the smoke that happens is green so here I was thinking it was acid based or something and no, it kills all the smaller insects but not the more heavily armored insects, I am using CE so the insects are a bit stronger.
CK-MUTSUMI-  [author] 27 May @ 7:52am 
Are you saying that in an alpha animals environment, the current supernova is not sufficient to cause enough damage to insects in one go?Can a larger scope and stronger frost damage solve this problem? Why acid burns?