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JMC's SCP Megapack [UPDATE 3: SCP-939 Rework and more!]
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23 Jun, 2024 @ 7:43am
10 Feb @ 2:33pm
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JMC's SCP Megapack [UPDATE 3: SCP-939 Rework and more!]

In 1 collection by JMC
JMC-Mods
18 items
Description
Adds A LOT of working SCPs with their anomalous properties and powers! (as well as some other scp related items)

My Discord: https://discord.gg/NY9NdGs388

ALL SCPs THIS MOD ADDS:

SCP-002:
SCP-002 is resembles a tumorous, fleshy growth with a iron valve hatch on one side that leads to its interior. It has the power to convert organic matter into new furniture by trapping the entity inside in a very cruel and mysterious process.

SCP-009:
When SCP-009/Red Ice is in contact with any Entities, SCP-009 will, through unknown mechanisms, transfer its anomalous properties to other objects and creatures. CAN AFFECT WATER!

SCP-018:
A bouncy ball with a efficeny over 100%, meaning it doesnt lose velocity when bouncing, but instead gain velocity.

SCP-035:
The SCP-035 Mask can control anyone who puts him on, but an unknown fluid causes the Host to decay over time. After 40 Seconds of Decay, the Body will also begin to get more and more damaged by the corrosive and degenerative viscous liquid. When SCP-035 damaged its Host too much, he won't be able to control him anymore and leave the Host. Then it wants a new Host...

SCP-049:
Can kill People by touching them. Has a Belt that can attach and deattach syringes. He also spawns with a Zombie Syringe attached to his belt by default.

SCP-076-1 and SCP-076-2:
SCP-076-2 is encased in SCP-076-1. When sending an activation signal via the Context menu or the F key to SCP-076-1, SCP-076-2 will awaken and leaves SCP-076-1. SCP-076-2 can summon a dangerous weapon when his arms get activated with an activation signal or F key. After SCP-076-2 is killed, he can reawaken inside of SCP-076-1. There is also a option to enable the automatic reawakening of Able inside the context menu of SCP-076-1.


SCP-079:
SCP-079 will slowly expand his hacking range and regularly start to hack any guns, explosives, machinery or androids in that area and use them to kill nearby humans. In the context menu you can open his custom menu which allows you to manually active some abilities or to make all hacked things visible for example.
This is easily the most complex scp in the mod.

SCP-096:
SCP-096 is normally passive and just cries alone, but when someone is getting too close and sees his face, SCP 096 will enter his Rage Mode after a few seconds and will hunt the Person that looked at its face with its murderous claws/hands until that Person is killed.
Dont let him wear SCP-035...

SCP-106:
SCP-106 can torture Humans by touching them and make them feel massive pain and let their Flesh rott. In the Context Menu you can activate his phase-through solid Objects Mode. Another Context Menu Button lets you spawn a Pocket - Dimension Portal which will stick to the ground and can trap Entities and Objects in it.When releasing Entities from the Pocket-Dimension they will be compleatly dead and split appart...

SCP-131:
SCP-131-A and SCP-131-B are two drop-shaped harmless entities with a big eye, which is best used to watch SCP-173.

SCP-173:
A living monstrous sculpture that when not looked at will rapidly move to its nearest target and kill them by snapping their necks, or strangulating them. Has a 3 second sleepy phase before comming active after being spawned. Ignores Immortal SCPs.

SCP-409:
Covers Entities and Objects in anomalous crystals which can transfer SCP-409's anomalous properties as well as heavily damage the affected entities after a short period.

SCP-457:
A humanoid entity made out of flames, it shrinks in size when being extinguished and can grow in size when absorbing flammable materials. Can shoot a fire-blast out of his hands.

SCP-500:
Has an ultimate cure/healing effect by reseting entities back to heir original states. Activate to pull pills out of this.

SCP-610:
The SCP-610 Virus is contained in a syringe that can easily be injected into any creature to turn it into a fleshy monster.

SCP-682:
SCP-682 aka the hard to destroy reptile is a immortal being that can adapt to damage sources. When he adapts to something, he becomes immune to it and gains some ability to use it in a deadly way. All Adatptions: Electricity, Bullets, Fire, SCP-009, SCP-409, SCP-173

SCP-939:
SCP-939 aka da dog can speak or scream like a human when activating his mouth. He can also slice people to death.

SCP-999:
SCP-999 calms people down by slowly removing their shock, adrenaline and pain. He also can cure braindamages and loves to tickle! But his abbilities can lower consciousness.

This Mod also adds other Items like SCP-049's Medical Bag, SCP-409's granite container, syringes and a lot more stuff.

On of these are the Tesla Gate Connectors which chain together to make any crazy tesla gate you could every imagine!

Also adds syringe like the adaption syringe that gives entities SCP-682‘s powers.

ALL THE NEW CONTENT IS LOCATED IN THE NEW CATEGORY ADDED BY THIS MOD.

Thanks to Chris from llama studios for letting me use their 682 and 939 texture.

hope yall enjoy :)

Popular Discussions View All (13)
88
20 Jun @ 2:11pm
PINNED: Suggestions
JMC
40
6 Jun @ 6:07pm
PINNED: Bugs
JMC
7
15 Jul, 2024 @ 5:39am
i recognize these..
Rivulet
361 Comments
vladimirus pulonus 21 Jul @ 3:57pm 
610 syringe is empty, anyway to fix?
commander cat 2 Jul @ 6:02am 
im gonna kiss you
coacks 26 Jun @ 4:19pm 
Cam? why are you here
DrakeXenoHive215 24 Jun @ 12:49pm 
can you add 008,714,066,420-j and 1048 A-C and the og 1048 plz thx
Cam 21 Jun @ 4:50pm 
great mod
coacks 18 Jun @ 2:50pm 
thanks for the info JMC :steamhappy:
Turtrog 16 Jun @ 6:05pm 
when you do update it, pls add SCP-3199, it'd make the modpack so much better and more fun, more rp opportunities and yes
JMC  [author] 15 Jun @ 12:35pm 
I will update it but im working on releasing my Mod-Creator Software for ppg
coacks 15 Jun @ 9:56am 
is this mod cancelled?
Goofysillyman 14 Jun @ 6:53pm 
is 096 gonna get a rework soon?