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>M249 user can still move while shooting, XM250 user can't
this is only partially true; XM250 has ai_StopWhenShooting="true", but this only applies to NPC shooters (ex: unarmed enemies who picked up an M250)
the player can still shoot while moving with the M250, and pretty much with every other firearm too
this is false
fast fire simply enables new atktypes
this doesn't affect the raider nor M1A
same applies to bursts, ER fast fire and DT
I THINK, that the raider PDW and the M1 Carbine for the CIA is affected by the fast fire doctorine. I could be wrong on the PDW, but I'm sure that the M1 Carbine did benefit from it.
I don’t have a stat, I only go by feeling. But I feel that suppressed AK-105 with 7U1 80gr subsonic (battle honor ammo) is better than MCX RSAR. AK just did more damage and feels like I’m using an assault rifle. But MCX feels like it’s a glorify pistol.
You may think it’s louder, but no. AK-105 with subsonic ammo got a sound radius of 4m, while MCX is 5m (I’m not joking. Even though it uses 5.45 like AKS-74U, it got smaller sound radius. According to an in-game description at least).
So it’s both quieter and more powerful. Throw in some doctrine point, and my black ops can fight like ranger, only much quitter.