Project Zomboid

Project Zomboid

3,049 ratings
Vanilla vehicles animated
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File Size
Posted
Updated
98.335 MB
4 Jul, 2024 @ 6:52am
17 Jun @ 12:39pm
26 Change Notes ( view )

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Vanilla vehicles animated

Description
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.


Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Popular Discussions View All (19)
126
15 Jul @ 12:54am
PINNED: Bug reports and known bugs
Hilvon
4
19 Jul @ 12:47pm
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
18
26 Jun @ 3:55pm
PINNED: Supported mods and extra requests.
Hilvon
852 Comments
Cosmo 1 hour ago 
@Hilvon Most coolest part is that your mode working for about 80-90% of Vehicle from mod "Vanilla Vehicle Enhancer". Only one issue with "Chevalier V20 Passenger Van", its have same problem as "IGUI_VehicleNameModernCar_Martin" from vanilla game.
Cosmo 1 hour ago 
Hey @Hilvon Build 42. I just checked, no mods are installed, only your animation mod and the cheat menu mod to spawn cars without debug mod. Problem with one of the machines with a prefix "IGUI_VehicleName" to be precise "IGUI_VehicleNameModernCar_Martin.
Chevalier V20 indeed is from mod apparently.
Hilvon  [author] 4 hours ago 
@Cosmo - I will look into it. Though would appreciate if you could specify what version (41 or 42) you encountered the problem (if it affects both - I will still fix it in both. But I really don't like wasting time searching build 42 version for a bug that only exists in 41 or the other way round).
Also neither "Martin" nor "Chevalier V20" sound familiar as vanilla Vehicles. If you are using other mods - especially Vanilla Vehicle Enhancer - please also specify it.
And if the answer to the above questions is indeed pointing to build 42 Enhancer use - that would be a known issue. Restoring full compatability with VVE is in the work pipeline, but is not yet done.
Cosmo 12 hours ago 
Hey @Hilvon some cars have an issue with textures (modules plasement)
For example "Martin" his door is out of place.
+ Chevalier V20 missing doors.
MB more...
UniversalityKim 16 Jul @ 12:50pm 
@Hilvon i did everything u said before, and i still have passenger, i also reinstalled the game and checked it for files, deleted mods folder, deleted even all saves, but when i disabling all mods, its working, i dont have passenger, but i wanna play with mods without that shit
Hilvon  [author] 16 Jul @ 12:20pm 
@UniversalityKim if the mod is enabled in main menu mods list when the game starts, but disabled in save game - this sort of thing might happen. Making sure the mod is fully disabled (or even deleted) before starting the game should clear up the issue.

Also there is an optional submod that should be rolling back passenger rendering.
UniversalityKim 16 Jul @ 12:12pm 
i deleted the mod, and i still have passenger in cars, how to fix this shi?
Jeffrulesyou 15 Jul @ 6:27pm 
@Hilvon Hey, thanks for the update really appreciate you looking into it! Totally understand that mod conflicts like this can be tricky to track down, especially with how oddly selective it seems (some vehicles but not others). Glad to hear there might be a potential workaround with the "apocalyptically slow doors" fix fingers crossed!

I'll hang tight and keep an eye out. Thanks again for your work! :steamthumbsup:
Cosmo 15 Jul @ 1:30am 
Hey @Hilvon About "Vanilla Vehicle Enhancer" build 42 its generates errors when i teleport through map. I tested it separately so this error have nothing with your mod. For now "Vanilla vehicles animated" working without any critical problems. By the way ty for the mod.
Hilvon  [author] 15 Jul @ 12:59am 
Hello everyone. Don't mean to overhype, but just wanted to give a heads up - next update (hopefully this weekend) will include a nice surprise to all the Cosette enjoyers. Those who were watching either of the last two streams (all 4 of you) might already have an idea about what is coming.