Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Kendji's Flavour Pack
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Tags: mod, campaign
File Size
Posted
Updated
1.200 GB
13 Aug, 2024 @ 1:57pm
22 Jul @ 10:43am
414 Change Notes ( view )

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Kendji's Flavour Pack

In 4 collections by Kendji
Kendji's Flavour Collection
7 items
Kendji's Personal Modlist I
14 items
Kendji's Personal Modlist II
18 items
Kendji's Personal Modlist III
27 items
Description
Originally an outgrowth of other projects for personal use and only renames of regions & characters. Now this has snowballed into balancing, new units, new buildings and other areas. Lots of new, Troy or modded units, factions modded, new settlement renames, character names, new flags and lots more. The aim is to be better than vanilla, imo the minor factions now feel like major factions. Originally not named Kendji's Flavour pack, not sure wheter to even publish this mod publicly, it was first named Kendji's Personal Overhaul (KPO).

What does this mod bring?

Leaders, Faction, Unit, Provincial & Settlement renames
  • Regions and Provinces have been overhauled, to be more historically accurate
    - Easier Access to that World map of u371 or updated map-placename video for u404/405-beta Here
  • Faction renames.
  • Added well over a hundred of new Personal names. To be exact, 1890 name entries bringing the total to 6145 now as of u407.
  • Unit Renames, to reflect the culture at hand. - For English unit names See here - For better Hebrew unit names See here
Read More (Incl. a shortlist of most common unit terms)

Flags
Many of them have been redone
Read More

Buildings
New buildings:
  • Faction buildings
  • Landmark buildings
  • Universal buildings
  • Military buildings.
  • City-unique buildings
Numbering over a hundred now in total.
Read More

Unit Rosters
  • Most factions now have a modified roster.
  • Lots of new units
Read More

Rebalances
  • Unit size changes
  • Morale Overhaul
  • Veterancy Overhaul
  • More realistic armour values for units. No longer naked guys with 40 Armour.
  • Weapon damages tweaked for u283.
  • Unit Stances redone
  • Generals retinue doubled campaign movement range
  • Cavalry severely limited
  • Administration tiers rebalances
  • Commands for every faction
  • Child limit nuked from 4 to 15
  • Ageing
  • AI Tweaks
  • 40 turned trade deals
  • Sea Peoples and Invaders
Read More

Titles & Ancillaries
  • New Titles added
  • Hittite Legacies modded
  • The god Aten renamed
  • Title slots now varies based on what faction you are
Read More

Climate & Weather
-Climate and weather tweaks
-Added 'Snow'/Cold & Wet battle weather
The weather is an enablement and filling of the blanks of the unfinished 'Snow' weather pattern in the db.

Garrison & Outpost reworked
  • Outposts reworked into villages.
  • Garrisons reworked
Read More

Goals?
In a nutshel, make every minor faction feel like an major, bring more historicity into the game, while filling in historical blanks with best guesses. In addition I hope to give the factions different 'personalities'. Most of Egyptian flags have similar motif setting them apart from Canaan as an example, while using symbols made by bronze age peoole where ever possible. Thus you could say it's an attempt to keep it 'lore friendly', not the most puristical portrayal, but hopefully still historical.

Credits
Thank you Avila for allowing me to use her Israelite units from the Israel mod.
Thank you Hori for allowing me to use place-names from his Renu Ma'a mod. It's not an full integration, but in Egypt particularly you can see his finger print very clearly. Thanks to Hori for allowing me to bug him with lots of ideas.
Thank you Xanth for allowing me to use his armour and shield tables. This mod is not an full integration of his work into this mod, so for the full Xanth batte experience, please check out his mod. :)

Special thanx to the people in this
-thread who helped with name suggestions
-thread who helped with some of the faction buildings you see ingame
-Seti for advice on flags and other assets
-Kavkazian for advice on Israeli names
-I ran into an title slot issue and noticed that Alex Zhao had made an similar mod, which allowed be to reverse engineer an bugfix for my mod from his title slot mod. He didn't directly help me, but I was scratching my self in the head for a while, so his work was of help. :)

Check out my sources used.

If anyone wants to use elements of this mod/my work, give proper credit back to this mod and it's creator. Also, don't sell my work without permission pls.

Recommended mods:
See collections above

KPO (Kendji's flavour pack) is not an startpos mod. You should always have only one such mod in your load order. Since this isn't one, it means it may be compatible with some (ofc not all) startpos mods.Examples are mods adding city slots, community bug fix mod, family tree mod, Radious etc. These usually don't work with each other due to this 'startpos' thing. So you should combine KPO with only one such mod, not several.
Another place where there might be incompitability is between this mod and other unit mods. Especially if they add troy units.
Popular Discussions View All (8)
2
6 May @ 8:33am
Mod: Rebalancing
Kendji
0
17 Mar @ 4:49pm
Garrisons and Outposts
Kendji
0
28 Dec, 2024 @ 11:25am
Sources
Kendji
102 Comments
Kendji  [author] 10 Jul @ 6:29pm 
Yes your grarrison will increase and their modular now. Many outposts provide 3 garrison units and you can build all forts. I've seen in mid-late the garrison size going past 30 for the AI and even 40.

As to the easyness of it, yes and no, In many ways battles feel easier, but I still win/lose campaigns at the same rate. I'd say the biggest factor in this is the way cheats work for the AI vs in vanilla. You see, as the campaign progresses, the AI will consolidate, build better economies and so on. You'll end up with big powers late game. As to the AI modding its ongoing, I keep improving one thing, finding I broke another :D
Amyntas 10 Jul @ 1:07pm 
I understand the design philosophy with garrisons, but it makes the game a bit too easy i think -- especially early game.
Amyntas 10 Jul @ 1:05pm 
is there a way to increase garrison size? Love the mod! Just want the AI to have a bit more oomph when I besiege a city.
Kendji  [author] 4 Jul @ 5:26am 
It is, it even was so for a while, you see in Linear B the letter for L and R is the same and scholars have arbitrarily decided to encode it in R only. I got shit for having manually went in and made them L when they were obiously L. Got accused of creating my own transliteration standard deviating from academia. Plus now most Greece is like this so I'm not eager to go through everything again and determine what should be what.

However, if your fumiliar with RPFM, its fairly simple to edit yourself if you already know what to edit. Its in .loc files, basically text files. :)
LEGIO_XXX_ULPIA 4 Jul @ 2:52am 
@Kendji: first,I want to congratulate you. great job! Then a question. Is it possible to change the name of the settlements? For example I want to change the name of Sparta to Lakedaimon...with an L and not with an R.
Kendji  [author] 2 Jul @ 5:36am 
There is for unit names here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3380617417
As to titles, I've tried to add a translation in the description of said title or ancillary.
While personal names were before this in Hittite Egyptian etc. and I've essentially just added more of the same.
A full translation, that doesn't exist unless ofc somebody wished to make a similar sub-mod as for the unit names but for the rest as well. :)
vinnjw 2 Jul @ 5:32am 
That was really helpful thank you so much, and it worked with those mods i could select the deity.
I think youve made a fantastic work with the names and it all but its a lil confusing for me, are there and mod that can make general names and cities in english under your mod?
Kendji  [author] 1 Jul @ 11:11am 
You can't. In order to get Yahweh, you need: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3347525868&searchtext=expanded+pantheon
That mod requires another mod that edits startpos and then you can't use other startpos mods.
What this mod has attempted to do in this respect, is to have a more generic Akhenated legacy, Aten is now named the 'Deity'. As a generic deity. You can combine thologies as happened originally with the later Jewish Yahweh, with combining Yahweh and El.
This mod does not mod startpos. So it's compatible with a number of startpos mods bc of it, but also bc of it cannot bring Yahweh as part of the pantheon of Gods.
vinnjw 1 Jul @ 10:55am 
Hello im so pleased with thios Mod, im just not understanding how you get to worship Jehovah cause you can build the temple but its nor available for worshiping, why is that? thanks in advance.
Kendji  [author] 20 Jun @ 1:31am 
Thank you :)