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Was it simply a volatile rod hidden in the reactor room ?
What about making it 40 km/h That's what I'm doing on the Revuk submarine with my brother right now.
It's been a few updates since I've played so I'm not sure of any weird control conflicts. If you're really desperate to you could just use a wire to change the lights color pin.
@Пулемётчики
Vanilla engine upgrades give such a small force percentage difference that it's not really even noticeable especially with extremely large subs... and on top of that I've been nerfing the engines on subs for a while because clown-mains thought that anything above 20km/h was 'too overpowered' (despite more than half vanilla subs being more than 20, and many even reaching 25). Maybe I will see about increasing the base force stat for engines a tiny bit and doing some more extensive testing to find a decent middleground so the force percentage upgrades are more substantial increases.
They're specifically coded to not go into the reactor unless they're operating it or repairing, but then again it's 'Baro AI' so who knows maybe the flags that's supposed to make them not path through when idle just literally doesn't do anything.
The passive radiation was removed in an update, you might have an old version anyways - or you're playing with a mod that adds radiation back in somehow...? ( or a world radiation bug )