Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Monster Sandbox! (V1.3)
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27 Sep, 2024 @ 12:16pm
15 May @ 4:42pm
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Monster Sandbox! (V1.3)

Description
A custom map where you can spawn monsters and watch them fight with each other or yourself!

You can spawn enemies from SS3, SSHD, SS2 and few mod packs from workshop.

This is still an early version of the map that will be expanded and updated in the future!


V 1.3.1:
- Got rid of unused .gtitle leftovers that could sometimes cause problems with Fusion itself.


V 1.3 Changes:

- Added Five Nights at Freddy's enemies pack

- Added Andreiki Enemy Pack

- Added new map "Ice Castle"

- Added "Battle Recorder" option to record numer of fatalities on each side through the battle.

- Renamed "Killer" to "Despawn All" buton




How to use


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Current Features

Current spawnable enemies include:
-- Serious Sam 3 (excluding Witch-Bride and Cave Demon) +DLC
-- Serious Sam HD + DLC
-- Mario Enemies Pack (in More Enemies Mod category)
-- Madness Combat Enemies Pack
-- Andreiki's Mechassault Enemies (in Smaller Mod Packs category)
-- As a request features it's own bonus enemy - Techno Wizard! (in More Enemies Pack, untill the actual pack gets ported to Fusion)
-- Noam 2000's Serious Sam 2 enemies + Talos Mine
-- Spy Cr3ed's Serious Sam 2 enemies
-- Minecraft Enemies
-- Thana's Insane Enemy Pack
-- Five Nights at Freddy's Enemies Pack
-- Andreiki Enemies Pack
-- More will be added in future!

Current maps include:
-- "Desert" - An empty desert area with a few rocks, simple as that
-- "Sand Maze" - a map where every spawned enemy will patchfind towards randomly selected spot and wait a few seconds on it (even if spawned outside), Flying enemiess will patrol above the maze walls
-- "gm_flatgrass" - The iconic map from Garry's Mod
-- Ice Castle - Final area from Land of the Damned stage, huge map with very slippery surface, enemies will walk to random spots across the ice on spawn.

Vehicles
-- Spy Cr3ed's port of Serious Sam 2 Vehicles and turrets

Other Features
- Enemies are sorted between games/mod packs and Threat Level (S-Small, M-Medium, B-Big, H-Huge, E-Extraordinary)
- Enemies don't attack (and will pause attacking) when menu is open
- Button to despawn all spawned enemies (Named Killer)
- Button to spawn random enemy
- Button to allow/disallow enemies to walk and chase the opponents, on Maze map will prevent them from patrolling
- A "Battle Recorder", which you can use to record stats regarding fatalities taken by each side and in what power ranks.

Compatibility notes:
The map must use SS3 .gtitle, but SS3 player models don't have animations for riding SS2 vehicles by default, to solve that the mod replaces the technopolip cutsequence anim set by adding missing ride animations, so if there is a mod out there that replaces this one animset then it may cause conflicts.

Certain custom font mods can cause text messages to not appear.

Mods replacing base game enemies work only when they are spawned on evil alignment (unless the model is modified)


Credits

Massive thans to Shockwave for ideas and testing of the map, as well as screenshots and showcase video.

Icon's design was inspired by Mario Party icons, renders of enemies by Me

Any enemy resources from workshop belong to their original creators and only .ep and .cbs were modified to work with the map.

GM_Flatgrass and it's model belong to Valve

Sand Maze music is "Arabian" from Worms Ultimate Mayhem

Desert music is "Desert Planet" from Creature Conflict: The Clan Wars

Ice Castle music is "Frozen Planet" from Creature Conflict: The Clan Wars



Known bugs

- More Enemies Mod pack icon is a placeholder, will be changed when pack gets ported

- Rotating and Static Cannons always attack the player and never other enemies.

- Only Evil alignment Lava Golems multiply when killed.
95 Comments
SeriousNorbo  [author] 25 Jun @ 3:52am 
@zorgpro2013 Sure! I'll do some testing with them once i add them to the Sandbox :steamthumbsup:
zorgpro2013 23 Jun @ 6:48am 
Thanks, i still updating my materials, and fixing some stuff, if you encounter any toubles with it, feel free to PM me.
SeriousNorbo  [author] 22 Jun @ 8:51pm 
@zorgpro2013 In later update, yeah, why not
SeriousNorbo  [author] 22 Jun @ 8:51pm 
@dan_A_2201 Hard to tell, next update will be adding port of More Enemies mod to fusion, which will be like... 2 times the size of what it is currently in SS3, so it takes a while
dan_A_2201 22 Jun @ 7:19pm 
up date when
zorgpro2013 31 May @ 3:40am 
Will you add covenant snpc to the sandbox?
SeriousNorbo  [author] 15 May @ 4:44pm 
@KTOTOSCHEMTO I updated the mod, try now, i got rid of some .gtitle leftovers.
KTOTOSCHEMTO 13 May @ 8:52am 
Dude, look. Im not joke. Im tried many variations fixed that problem, but 0 results

https://images.steamusercontent.com/ugc/11062930844275663391/299875FE2B70D6B027C856B54D9EA45A46EF1C75/
dan_A_2201 10 May @ 4:50pm 
update wehn
SeriousNorbo  [author] 7 May @ 1:18pm 
@KTOTOSCHEMTO Looks like an error of .gtitle, but none of the Sandbox levels uses custom .gtitle. There's not even a "Content/MonsterSandbox" folder, wut.

I believe it's some other mod that has compatibility issues with Sandbox.