tModLoader

tModLoader

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Fervent Arms
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File Size
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1.036 MB
30 Oct, 2024 @ 2:42pm
8 Jun @ 5:30pm
31 Change Notes ( view )

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Fervent Arms

Description
This generates new content based on whatever mod is installed, including big content mods such as Calamity, Thorium, Stars Above, etc.

Stats Screen
You may view a sum of all your prefixed stats, the button is located just above the player equipped armor and loadout buttons.

Prefixes/Reforging
All combat related items can now receive prefixes and reforging. Prefixes are now procedurally generated.
Damage types may also now be re-rolled.
Has an autoreforge feature.
Prefix quality influenced by player luck.
Negative Prefixes Bolster The Value Of Other Positive Prefixes On The Same Item

Damage
Increases weapon damage
Critical Hit Chance
Can now go over 100% for increased effect
Increases weapon critical hit chance
Critical Hit Damage
Increases the damage and knockback of each iteration of critical hit
Knockback
Increases weapon knockback
Attack Speed
Increases weapon attack speed
Additionally increases pickaxe, axe, and hammer mine speed
Penetration
Increases weapon defense penetration
Leech
Chance on hit to spawn a heart which either restores, or drains with negative Leech
Spirit
Chance on hit to spawn a star which either restores, or drains with negative Spirit
Frenzy
Increase damage for each point of health missing
Lunacy
Increase damage for each point of mana missing
Save Ammo Chance
Chance to not consume ammo
Defense
Increases player defense
Life
Increases player health
Mana
Increases player mana
Dodge
Chance to avoid incoming damage
Maximum 75% chance
Jump
Increase to player jump power
Movement
Increase to player movement speed
Taunt
Increased enemy target priority
Mania
Proportionally reduce damage taken, but reduce mana by the amount of damage avoided
Mirage
Proportionally reduce mana consumed, but reduce health by the amount of mana consumption avoided
Mana Cost
Reduce weapon mana cost
Multishot
Weapon which shoots projectiles have a chance to shoot twice as many
Size
Increases weapon size
Pierce
Projectiles have a chance to pierce their target
Ricochet
Projectiles have a chance to bounce off of tiles
Homing
Projectiles track nearby enemies
Velocity
Projectile speed increases proportionally
Venom
Chance to inflict venom
Debuff timer scales with weapon damage
Bleeding
Chance to inflict bleeding
Debuff timer scales with weapon damage
Confusion
Chance to inflict confusion
Debuff timer scales with weapon damage
Cursed Inferno
Chance to inflict cursed inferno
Debuff timer scales with weapon damage
Burning Frost
Chance to inflict cursed frostburn
Debuff timer scales with weapon damage
Flame
Chance to inflict on fire
Debuff timer scales with weapon damage
Ichor
Chance to inflict ichor
Debuff timer scales with weapon damage
Poison
Chance to inflict poison
Debuff timer scales with weapon damage
Shadow's Flame
Chance to inflict shadowflame
Debuff timer scales with weapon damage
Midas' Touch
Chance to inflict midas
Debuff timer scales with weapon damage
Oil
Chance to inflict oil
Debuff timer scales with weapon damage
Metabolism
Increase recovered from heart pickups
Affinity
Increase recovered from star pickups
Chain Lightning
Chance for lightning to extend from the target, hitting nearby enemies

Hearts & Stars
  • When picked up, they restore an amount which now inceases or decreases based on the maximum of your health or mana, additionally scaled by respective regeneration speed
  • Chance to become a damaging pickup, appearing black and hurting once picked up

Endless Consumables
  • All damaging consumables ( Arrows, Bullets, Shurikens, Grenades, etc. ) now have a version of themselves which is endless, modded included
  • The endless version contains new features, such as reforging and the ability to be upgraded to higher tiers
  • Ammo Box[terraria.wiki.gg]

Summoning
  • Automatic summoning on spawn
  • Summoning items now get critical chance
  • Minions now scale and update their stats in real-time
  • Bewitching Table[terraria.wiki.gg]

Gear Advancement
  • Entering a new tier means that the item will be scaled up to other items of that tier
  • Sharpening Station[terraria.wiki.gg]

Endless Potion Buffs
  • When a potion is consumed you gain a small percentage of build-up
  • Once 100% has been reached, you may toggle the buff permanently
  • Crystal Ball[terraria.wiki.gg]

QA multiplayer testing and ideas assisted by Zainy-est Pixel art by Luis Miguel Maldonado Redondo
Originally posted by tModLoader ferventarms:
Developed By Spazz
Popular Discussions View All (13)
15
18 Apr @ 5:12am
Balancing issues
Moon
4
3 Dec, 2024 @ 11:29pm
Magic storage stack issue
Eigengrau
2
25 Jan @ 2:40pm
Item Duplication Bug with Modded Items
Willy Wanker
353 Comments
Shinx 28 Jun @ 5:04am 
I tried to change my summon weapon damage type from summon to ranged, they still deal the previous summon damage, hmm
redandblue101 20 Jun @ 3:38am 
this mod really badly needs config options so we can tweak the balance to our liking. it would be nice to be able to disable features like changing of damage types, or the tweaks to heart/mana pickups
Ksarper 19 Jun @ 7:32am 
wow, this prefixes are goofy af
アニメ鑑賞税 18 Jun @ 9:14am 
This mod and Qwerty Bosses and Items somehow collide with each other making most melee weapons deal "spammed" damage - weak weapon will deal like 1 dmg but will hit thousand times in less than second so at the end instead of 1 dmg it deals 1k dmg, mostly happens with boomerangs
Is there any way to fix that beside uninstalling either of mod?
Elaina 10 Jun @ 4:24am 
hi dev can you add endless potions feature as separate mod?
Spazz  [author] 8 Jun @ 5:32pm 
I've released an update to clean the code, fix some bugs, and improve minor things. I will be updating it more to fix more bugs and improve things, but I am currently working on another mod which will take most of my time.
Andre_Silentium 4 Jun @ 3:16pm 
Maybe update? :D
Heinrich 3 Jun @ 4:11am 
I died with unlimited grenades in my hand and for a while my finch was doing 50-60 damage. It reset to normal when I manually cancelled the buff and resummoned it.
Shinx 31 May @ 1:29pm 
Mania seems to be too OP despite having low magnitude. I wore an accessory with just 0.12% mania and I'm not taking any damage into HP as long as I have enough MP
舟山已几 20 May @ 2:59am 
Hello developer, I want to change the values of these enchantments, where should these be modified, thank you:steamhappy: