Tactical Breach Wizards

Tactical Breach Wizards

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Star Wizards - Star of Death
   
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Tags: v24.07.24
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277.521 KB
3 Dec, 2024 @ 9:44pm
3 Dec, 2024 @ 9:52pm
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Star Wizards - Star of Death

Description
This Space Station is no moon. Jen left her backwater planet with her new wizard mentor, Old Zan, hiring the ship of smuggler captain Dessa Banks and her copilot Rion. But the ship is caught in a tractor beam and pulled aboard the fearsome space station of the Chapel Empire and its Reactor troopers. Can our heroes find a way to escape and also free rebel leader Princess Dall in the process? Or will their journey end at the hands of Zan's former apprentice and clone, who left Zan as a learner but is now a master of evil?
3 Comments
Mr. Bacon Cheeseburger  [author] 4 Dec, 2024 @ 5:44pm 
I didn't realize the map would lag so much either, but now it makes sense why the main story doesn't include any giant maps. I may have gotten carried away with that last level.

And I really appreciate the kind words regarding the theme! I tried to be faithful to the source material wherever possible, so I'm glad you were able to pick up on the details I added. :) That last level was so big because I tried to include the grappling hook swing across the gap (Jen and Dall in the room with the big pit) and the charge down the hallway, opening of the blast doors, and hurried retreat back (Banks and Rion with the security doors opening onto a room of baddies - though I wish I could have figured out how to tie all 3 nearby doors to that one computer), and of course the duel and sacrifice for Zan. But it was probably a bit much for a single level.

Sorry for the wall of text, but thanks again for playing and giving feedback!
Mr. Bacon Cheeseburger  [author] 4 Dec, 2024 @ 5:44pm 
Thanks for the great feedback! This was my first attempt at making a custom mission, and I learned a lot.

I was worried the laptops objective might be confusing; sorry about that! Was the need to use all laptops what you disliked, or just that the objective wording implied you only needed to use one laptop rather than all of them? The Mission Editor's internal objective name for that was "UseAllLaptops", so I built out the levels before I realized the text shown to the user actually just uses the singular "Laptop" and "Door". I was hoping Level 4, with its 2 laptops, would showcase this first in a less punishing way, but if anyone knows of a way to change the objective text to be more accurate, I'd love to do that.

That laptop objective was there in part as a way to prevent the Dall swap strategy from trivializing the level, but maybe I should have left that option open if you found it a more fun approach. Cool idea using Jen to give Dall that mana before opening the first door!
M(i)ech 4 Dec, 2024 @ 9:19am 
Nice concept.

The only part I didn't like was "use laptop to open doors" task on the very last stage. By priming Dall's swap by having Jen damage her for 1 point, I was able to skip all laptops except last one (the one opening door to Aluminium Falcon) and position everyone on final green squares without opening any other doors, only to be severely disappointed.

I could have fixed it with more swaps (and possibly killing, reviving and damaging Dall to stretch available mana a bit more), but map was lagging due to size and long range swaps were getting a bit too tedious for my taste.

I really liked theme, though. Your take on trash compactor was great. I also liked that final map's green square intended for Obi, pardon, Old Zan was outside of Aluminium Falcon. Great attention to details.