Ravenfield

Ravenfield

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[URSSOS] Prelude to the Battle of Anzara
   
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91.815 MB
14 Dec, 2024 @ 2:58pm
15 Dec, 2024 @ 4:32am
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[URSSOS] Prelude to the Battle of Anzara

In 3 collections by Vel
Vel's Collection of Dank Maps
20 items
Children of Urssos
7 items
Vel's Scripted Missions
11 items
Description
THIS IS THE LINEAR VERSION OF ANOTHER MAP. USE THE CONFIG OR YOU WILL FACE ISSUES.

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3384377065



https://discord.gg/3pjqQWvszn

Avaskra Hub, stylised as Avaskra, is a community based around Ravenfield modding and grounded worldbuilding. We hope to bring storytelling, worldbuilding and other unconventional settings to Ravenfield.

===: BACKGROUND TO THE BATTLE FOR ANZARA :===

Originally posted by Imperial Archive:
Four years after the formation of the Akedi Pact, the need for a stable source of nanomaterials led to the Pact´s interest in Anzara. The collapse of the Nolus Federation, which stretched thinly in that region of space, put one of the most profitable systems in the Core Worlds up for sale to the highest bidder.

The Atrean League would lead and pass military policy in the High Chambers of the Akedi government, allowing the creation of a modest fleet in the outer confines of Aspola. The Avaskrans, a majority in Akedi affairs, began the manipulation of public discourse towards a closer involvement in the looming race for Anzara; its main adversary being the Republic of Auros.

The Aurosians, determined to inherit the Great Wings of the Federation, had a foothold in the system ever since the total breakdown of interstellar affairs. Suffering the growing independence movement in Erarak, partially backed by Avaskran sources, Auros´ local fleet was bolstered in large amounts by converted Federal hulls. Alone and far from dear Auros, their Admirals began tremendeous displays of power in order to deter any hostile takeover of the Anzara System. Though effective with the local population, the Akedis would soon use this to their advantage in their entrance to the system.

In this powderkeg, it would only take a spark to begin one of the greatest fires in the brief history of the Core Worlds, and The League would prove to be a cunning arsonist.

Recommended settings

  • USE THE CONFIG PACKAGED WITH THIS MOD
Map features
  • Four stage scripted mission.

  • The map works at a lower gravity (-6.4).

  • Explains some background lore of the Battle of Anzara

  • Trigger system & Ravenscript.

Credits and closing words

To Sofa, for his great worldbuilding works which have inspired many like me.
29 Comments
Armus 19 Apr @ 8:11pm 
I cannot select any of the primary weapons, I only spawn with a pistol and a random equip each time
Rhino 12 Mar @ 9:26pm 
Mac?
BeanBurrito 1 Feb @ 12:24am 
for some reason, I spawn without any weapons on this map. Every single time. Does anyone know how to fix this??
HotBabyGingivitis 9583 29 Jan @ 12:39pm 
anzara is a town in libya lmao
i burst out laughing when i saw this
cheddah 20 Jan @ 1:27pm 
@007jc
skill issue
CC 19 Jan @ 6:34am 
kinda weird.
you cant make your own spawn point, so when u die, u have to walk all the way from spawn, all the while ppl shoot oat u and sometimes kill u again makingh u start all over again.
I didnt evenm know what was happening half the time.
does have potential, but I didnt like it much
one thing i did like tho was the big thing over the objective, that was helpful
Vel  [author] 20 Dec, 2024 @ 2:05am 
Yes, although I'm doing a small timeskip I plan an expansive weapon pack
x Aer 19 Dec, 2024 @ 5:55pm 
you mean fractured frontier? also will you make the League there own guns eventually?
Vel  [author] 17 Dec, 2024 @ 4:41pm 
The skins are pre-baked in the map, the config does not assign skins. The League soldiers should have the Falling Frontier guns if you installed that mod.
ljrschulz 17 Dec, 2024 @ 4:35pm 
issue with config not showing skins and not giving league soliders there guns