Arma 3
61 ratings
Pathways [Aegis] - [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
9.675 MB
24 Dec, 2024 @ 8:17am
24 Dec, 2024 @ 8:18am
2 Change Notes ( view )
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Pathways [Aegis] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
33 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"The village of Myro, under quarantine due to a recent disease outbreak, has issued a distress call reporting mass casualties. With minimal details provided to them, patrol team Berkut of the Korsac Defense Force has been sent to investigate the request."

Overview
Patrol team Berkut responds to a distress call hailing from the village of Myro, Korsac.

Features
  • Play Singleplayer
  • Includes Voice Acting (Courtesy of Elevenlabs)
  • 15 Minutes duration
  • Custom Music (Songs Below)
  • Can be played with Compatibility Data if you don't have western sahara DLC

Author's notes
Hello everyone, another Aegis scenario now. This scenario is basically a showcase of my .paa texture testings so it'll be a more straightforward one. The designs is also barebones to bare that in mind haha. Also, thumbnails will now be made properly so their icon won't take a whole screen alongside a few adjustment to my format from this point forward.

Anyways as always:

DO NOT USE AI ENHANCEMENT MODS. WOULD BREAK INTENDED BEHAVIOUR. WAYPOINTS HAVE SCRIPTS IN THEM

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Voice acting is created with elevenlab.

Hope you all enjoy :)

Credits
Aegis Mod Collection dev team for the very awesome mod
Vectif for Korsac Terrain

Songs Used
Socom 2 - Weapons Loadout

Socom 3 - Bravo Overwatch

Socom - Ghost Town
Popular Discussions View All (1)
4
4 Feb @ 4:11pm
PINNED: bugs report and feedback
Chris P. Bacon
26 Comments
marco.toppy 11 Jul @ 7:10pm 
Good mission and nice ambient and history ! :steamhappy:
HeadShot 7 Apr @ 5:21pm 
Sorry pal.. This mission looks amazing, but it seem impossible to play. Not because of the mission itself, but because of the AI..
Arma 3 AI can see through foliage and fog.. Only darkness is a problem for them. So in this case, the enemy sees you and fire at you without you even been able to spot them. It feels like playing agains a lot of hackers, you know? I love your scenarios (those ones that don't require a DLC) but this one, is really amazing, but impossible, i don't know how people are being able to play, cuz you can't see anything but they can see you like there was no fog at all. And i'm not using any AI change of behavior or something..
Chris P. Bacon  [author] 22 Feb @ 4:57am 
@Aurora
Heya, thanks for playing :)

Yeahh, making a mission with non-english speaking faction is definitely harder as i need to go back and forth the translater to make sure it is correct.
Aurora 22 Feb @ 4:20am 
love your missions even if it's not a blufor one.
Deicide 14 Feb @ 8:07am 
I loved it, the ending was certainly a jump scare. I can't wait for more
ADG 4 Feb @ 5:59pm 
Fantastic.
ygomes291 31 Jan @ 8:43pm 
Masterpiece. Didn't expect that end.
bboy 19 Jan @ 3:23am 
Very good mission! Nice, atmosferic! I had a great time playing it! But, where is seccond part! :steamhappy:
Maxz85 16 Jan @ 3:19pm 
cool mission, really like the athmosphere and enemy design, they reminds me of XOF from MGS5. Ending is kinda anticlimatic, I wish there was a choice not to go straight into that dome or chug a couple frags in there :D
Chris P. Bacon  [author] 11 Jan @ 5:37pm 
@z4driver

Hey there

Thanks you for the kind words and for playing the mission :)