RimWorld

RimWorld

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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.271 MB
30 Dec, 2024 @ 11:32am
23 Jul @ 7:20am
131 Change Notes ( view )

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Use This Instead

In 1 collection by Mlie
Developed by me
109 items
Description


TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods

Continuations of mods has many names and has become an large part of the RimWorld modding community.
It can be hard to keep track of when mods gets a new version by another modder. This mod tries to remedy that by keeping track and informing about when a mod has a replacement version on the workshop.

Data from my own collection of continued mods is a large part of this mod. Another large part is from my friends continuations; the collection by Zaljerem and the collection by velcroboy333.
The mod also uses info about mods that have been requested on my Discord server and continued by another modder as well as any mod published on the workshop using the usual suffixes for continued mods (as seen in the preview image).

This mod should work well together with my Show Mod Updates to make it easier to keep track of you favorite mods during those major RimWorld updates!

This mod will be updated regularly to include new releases. I hope this will be of use and if you have info about a mod-continuation not showing up in the mod or a faulty replacement suggestion, please report it in the comments or on the linked Discord-server.

Mod-options
  • Always show replacement button, event with no replacements
  • Show all possible replacements or only for active mods
  • Show all replacement-versions or only for the currently installed RimWorld version
  • Verbose logging for debugging
  • Replacement-button also in the mod-options for those with a custom gui-theme

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: continued mods, replacement suggestions
Popular Discussions View All (3)
5
21 Jul @ 11:07am
After replacing a mod opens up 7 instances of rimworld
spencerbane
275 Comments
Mlie  [author] 15 hours ago 
@Jarrod If the temp-version gets removed the same day as the original updates, then it will just remove the suggestion the next time the database updates. If it takes more than a day for the temp version to be removed it will instead create a reverse suggestion.
Jarrod 18 hours ago 
@CurtimusPrime92 Yeah that was my fear. A lot of these temp/"continued" mods use the same IDs as the originals, meaning you need to choose one or else have issues, but if it gets removed there's a possibility you just don't notice. For example I haven't played in a while but have regained interest with 1.6. But now I have no clue how many, if any, of these temp mods have been removed from my list from before.
CurtimusPrime92 18 hours ago 
@Jarrod 1) if a mod is deleted from workshop it gets deleted from your workshop folder for the game , 2) i believe game will warn you if you load an old save requiring deleted mod saying this save has a different mod list than what's loaded. i have gotten in the habit of cloning my workshop folder for this game to another folder on my computer because every time a new game version update is pending or gets released mods start vanishing in droves that way i can manually restore missing mods
Jarrod 20 hours ago 
I have a dumb question

If an original author updates their mod, and the temp/"continued" mod is removed from the workshop, does Steam automatically remove that from your modlist? In other words, if the temp mod gets removed, will it just disappear until you happen to notice it's gone?
VitaKaninen 21 Jul @ 3:46pm 
Would it be possible to add an "ignore" function? I prefer to use the older version of mods if there have been no changes other than updating the version number from 1.5 to 1.6.

It would be fine if they show up in the list as ignored, but I would like the main button to no longer suggest that I need to take action.

If it is a lot of work to implement, then don't worry about it. Thanks for the great mod!
Mlie  [author] 21 Jul @ 3:22pm 
@cat monke If an original mod gets updated, this mod will suggest replacing the temporary mod with the original.
Greiger 21 Jul @ 11:15am 
Threw up some information on the multiple instances of rimworld launching bug in the relevant discussions.

Some observations, as well as system specs and a modlist, hopefully they help. I know I tend to miss updates to the discussions in my own mod page so I figured I'm make a post here to give a heads up.
Mlie  [author] 20 Jul @ 8:34am 
@llunak Yes, it will be fixed in the next update
llunak 20 Jul @ 6:04am 
@Mlie: The script scans some information incorrectly, at least the author name, see https://ibb.co/YBD5t7hC . Also, as visible in the picture, could this mod stop recommending the original Hospitality? Despite it being available for 1.6, it's no longer developed.
Mlie  [author] 19 Jul @ 10:33pm 
Again, there is no need to post replacement information here. My scripts scans the workshop and if the replacement uses the regular continuation suffixes it will add them automatically