DayZ
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MA Container Base
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Type: Mod
File Size
Posted
Updated
71.389 MB
8 Jan @ 5:12am
3 Jun @ 9:21am
10 Change Notes ( view )

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MA Container Base

In 1 collection by Mr. Alex
MA Mods
8 items
Description


Similar to the MA Mobile Base, a Container Base is an all-in-one Inventory solution. You need to construct a kit and attach items, yes, but after that it's basically a tent... just better.

This mod includes a custom blueprint. As a server admin you can choose to make it a rare object for players to find on the map or you can just offer it at the trader.




For this mod, I revived the good old vanilla spraypaint. Completely remade with custom spray action and sounds. Instead of camonets or other covers, a Container Base can be painted in 6 different colors - Green, Red, Blue, Yellow, Purple or Camo. After placing a Kit, a random Spraycan will be created in the containers inventory.




For this mod I made a Keycard System with a Keypad already attached to the Container. If you place the Container with a Base Kit, a Keycard is created in the players inventory.

MAKE SURE YOU HAVE ENOUGH EMPTY INVENTORY SLOTS!

🔹 With a Keycard in hand, pair it by looking at the Keypad.
🔹 Now the Container and the Keycard have the same ID.
🔹 Your Base can now only be opened with this Keycard.
🔹 Keycards can be copied (no limit) AFTER ID has been assigned.
🔹 The copy will also be created in the players inventory.
🔹 Copied Keycards carry the same ID as the original.
🔹 If no ID has assigned yet, Container can be opened with empty keycards.
🔹 Admin Keycards can open any container. They reset Container ID's.

NEW: BREACHING CHARGE SUPPORT
Follow the instructions from the mods "Extras" folder.

NEW KEYCARD SLOT - PLAYER INVENTORY




Unlock Ruined Door (Lockpick)
The Container can take damage (Projectiles only). If you damage a Base to the point of being ruined (it will take a long time), you can then use a normal Lockpick to "Unlock Ruined Door".

🔴KEEP IN MIND: Based on your server settings, ruined items might disappear very quickly!

Looting Keycard
If set to 0, Keycards can't be looted if you die. It also means YOU can't loot it back either, so... COPY YOUR KEYCARDS!

"AutoCloseContainerDoor": 1, ➜ Close Base Door automatically... "AutoCloseTimerInSeconds": 90.0, ➜ ... after 90 seconds. "HideProxiesWhenClosed": 0, ➜ 1 means Proxies not visible. "CanTakeKeycardFromDeadPlayer": 1, ➜ Can loot Keycard from dead body. "RepairTimeInSeconds": 10.0, "RepairTools": [ ➜ You can now add any tool you want. "Blowtorch", "EpoxyPutty" ], "DismantleTimeInSeconds": 10.0, "DismantleTools": [ ➜ You can now add any tool you want. "Hacksaw" ], "CanUnlockRuinedDoor": 1, ➜ Can raid ruined Base with Lockpick. "CanRaidKeypad": 1, "RaidTimeInMinutes": 15, "RaidTools": [ ➜ You can now add any tool you want. "ElectronicRepairKit", "Screwdriver", "Pliers" ]
0 = disabled │ 1 = enabled

➜ TYPES AND TRADER FILES INCLUDED IN THE MOD FOLDER



Everything I make for DayZ is free, it just takes up a lot of my time :D Your help is greatly appreciated. Thank you very much ♥

[ko-fi.com]
[buy.stripe.com]



1) How do I build a Container Base?
First, you combine 10 WoodenPlanks + 10 MetalPlates to get a Base Kit. Second, you attach 1 Blueprint, 1 Hammer, 20 MetalPlates and 60 Nails. Now you can place the Container like a tent.

2) Why did my Container disappear after a server restart?
As a server admin you need to make sure that you include the types.xml file from the mod folder "Extras". You need to adjust your servers types file in order to get the correct item lifetime.

3) Why are some item slots not working properly?
You have to figure out what mod has custom item slots, then contact the creator and get them to change it from: inventorySlot[]= to: inventorySlot[]+=

[discord.gg]

YOU ARE NOT ALLOWED TO REPACK, REUPLOAD OR MONETIZE THIS MOD

Monetization Request[discordapp.com]

This Mod is under constant development, changes and updates should be expected.

Copyright 2025 Mr. Alex. This item is only authorized to be published on the Steam account
https://steamproxy-script.pipiskins.com/id/dayzalex
67 Comments
harpjonathon2017 30 Jun @ 2:02pm 
how do you make a duplicate key card?
Mr. Alex  [author] 29 May @ 12:06pm 
@Fil you can destry the base with gun fire, if destroyd you can open "ruined door"
Fil 29 May @ 11:52am 
Codlock Version, Is it possible to raid with grenades and fireearms?
AdamKurde 15 May @ 12:15pm 
The fireplace during the rain is flooded and goes out.
AdamKurde 15 May @ 12:05pm 
It is possible to add that the container is a structure that will be seen like a building, then the mod would work with mods that add sleep mechanics, such as InediaStamina
Mr. Alex  [author] 9 Apr @ 5:03pm 
@riciuu no sorry, that is not the intention of this mod.
riciuu 9 Apr @ 1:34pm 
any way to get a kit ready to use without put the material?
Mr. Alex  [author] 6 Apr @ 9:37am 
@survival Diary There is nothing to update. json is created when mod is loaded. If you had normal container base mod before, delete settings.json and it will create the correct one. Or even better, delete the entire "ContainerBase" folder
Survival Diary 6 Apr @ 8:59am 
For the MA Container Base Codelock, it's impossible to add KeypadRaidTools. Please update it. Thank you.:steamthumbsup:
MrALPACA 29 Mar @ 8:36am 
and how do I get this version of the container with codelock?