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Better Bot Targeting
Replace Gunner for All Vehicles
Drowning Mutator
Infantry Settings
[Ai Medics] EasyRevive
Testing my config on other maps with a similar style to mine also yielded this strange navigation bug, which is why I’ve come to the conclusion that it’s a me problem and not really the map’s fault.
I only learned recently that some of these mutators are outdated, so for future play tests, I’ve relied on testing with the vanilla game first and not with my config right away.
Whatever the case, I’ve already made one map with boats and I’m actually getting set to release a new one soon with a beach assault sequence, which I’m hoping will act as a follow up to Tarawa in terms of scale and quality.
Although, when I did some experimenting for Makin, I found that it was mutators in my config conflicting with each other, because yes, by default with a completely vanilla game, the bots could properly navigate to a flag after they’ve landed their boats.
Anyways if you check out my most recent map (Battle of Makin) you can see that I did learn how to implement boats and they work fairly well (although I will admit I made some poor design decisions for that map).
I know already that if a boat lands inside the capture radius, bots won’t get out and will remain seated, even if the boat is fully beached.
Forgotten Hope 1
Forgotten Hope 2: Pacific Event
Battlestations: Pacific
Rising Storm 1
Easy Red 2
MOH: Pacific Assault was actually the first thing that came to my mind when I started working on Tarawa! The CQC trench sequence was something I really wanted to replicate with my map!