Arma 3
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Tanoa Warlords 16v16 (Mod Factions)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
182.200 KB
23 Feb @ 5:25am
24 Feb @ 8:24am
7 Change Notes ( view )
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Tanoa Warlords 16v16 (Mod Factions)

Description
ROC/PLA Tanoa Warlords 16v16 (Can be found by making a server and finding its title)
This Scenario is intended to be played both Singleplayer (Bot Players) and Multiplayer (16v16 PVP)

This Scenario was requested by a steam user
This Scenario has a custom asset pool for both BLUFOR (ROC/RHS) and REDFOR (PLA)
Custom scripting has been added for vehicle gameplay, Special zones like the Service Station (Car/APC/Tank) and Resupply Pad (Helicopter) exist to be used by the factions to maintain their own vehicles, you will be rearmed, repaired and refueled if you land or drive into the zone and turn off your engine.

3CB is included due to no suitable INDFOR faction in South East Asia.

This scenario is not meant to be political. By request of commissioner, comments will be shut down. Sorry. Due to there being no comments I am unable add suggestions and balance changes to this Scenario by players.

Common Bugs:
"Addon "ROC_F_COMPAT_ACE3_RHS_weapon" requires addon "ace_common"
Ignore, scenario works fine. If a problem go to the addon directory and remove the cross compatible .PBO file