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In a large enough modpack it's inevitable that you'll end up with things that you do want to keep in the game but that you don't plan on building often, so I think a good hiding implementation would fit in nicely with the rest of the mod here. (assuming it's feasible to implement it that is, there might be a very good reason that there aren't many mods for 'hiding' entries like that.)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Is this error log something bad?
I wasn't notified of the comment, but lucky I was looking back at some pending things on my to-review list.
I think the lag is still there. I haven't looked for it specifically and it's not noted by @ferny if it was addressed, but I'll re-confirm later.