RimWorld

RimWorld

350 ratings
Drag-Sorting
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.254 MB
6 Mar @ 6:42pm
11 Jul @ 3:52am
9 Change Notes ( view )

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Drag-Sorting

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
914 items
The Progression Modpack | Ferny (1.6)
509 items
Description
What does this do?
Watch the demonstration video, it gives a good look. This is a mod that allows you to quickly organize your game through dragging with right-click. This is meant to be a vanilla feeling mod, so players don't have to go digging in mod configs or anything to make use of it. I've chosen to replicate the vanilla style of moving colonists on the top bar (right click) and apply that logic to UI elements.

Current functions
- Organize your architect buildings! Drag them around, make it yours.
- Organize buildings between categories! Move them to the categories you deem fit!
- Organize your architect categories! Bunch together stuff, however you want.
- Organize your colonist/pawn abilities! Drag around any pawn gizmo wherever you want, make a easy to use loadout.
- Organize thing gizmos! Click on a building, and you can organize its functions.
- Reset the sorting in the mod options menu

Potential future functions
- Sorting main buttons (bottom of the screen)

FAQ
- If I empty out a category, does it go away?/Can I make my own categories? | No, maybe try using this mod alongside Drag-Sorting.
- So when I reorganize my colonist abilities will they stay like that? | Yeah! They save to the colonist themselves, each of them individually.
- How do I reset my sort order? | Mod options.
- Can you add hiding of things? | Nah. Use "I Ain't Building That"

Comaptibility
- Works great on a nearly 900 modlist
- Works with my category mods (or mods that add any categories)
- Compatible with Architect Icons
- Compatible with Colored Categories
- Incompatible wtih Tab-Sorting, though this mod replaces most of its functionality anyway.
- Comaptible with I Aint Building That
- Breaks the mint wheel, working on it
- Some thing gizmos from some mods don't like to be moved, i'm fine with it.
- I've seen reports of it not working with Scrollable Gizmos, wouldn't surprise me.
- Probably more incompatibilities i'm not aware of. This mod essentially replaces the Architect menu, so any unpatched architect menu mods might mess things up.

Pending Issues
- None

Credits
Taranchuk - C# wizard



[discord.gg]
Popular Discussions View All (1)
0
30 May @ 12:03am
does anyone know a fix for items not wanting to move?
Billo J Dahka
158 Comments
Church.exe 6 hours ago 
This is arguably outside of the scope of this mod, but it'd be really cool if there was a way to hide and unhide entries. I remember there used to be a mod that did that really well where each buildable item had a new 'hide' option gizmo and then there was one additional entry in every menu labled 'hidden' that you could then select from to build or unhide, but I think it got taken down or something (I could never find it again at least) and there haven't really been any good alternatives I've been able to find.

In a large enough modpack it's inevitable that you'll end up with things that you do want to keep in the game but that you don't plan on building often, so I think a good hiding implementation would fit in nicely with the rest of the mod here. (assuming it's feasible to implement it that is, there might be a very good reason that there aren't many mods for 'hiding' entries like that.)
szmtex 18 Jul @ 1:04pm 
Soooo anyone knows a mod to make your own architect categories?
Victor 17 Jul @ 3:51pm 
This mod breaks the Mint Wheel Menu from Dubs Mint Menus, so you can't add or remove any designators from it.
Paprikahörnchen 17 Jul @ 2:10am 
Don't think so, I just saw it while trying to slowly add mods and reading the log for once lol
ferny  [author] 17 Jul @ 2:00am 
@Paprikahörnchen Are you noticing any actual issues? this might be a mid-save modlist thing
Paprikahörnchen 17 Jul @ 1:57am 
Null key while loading dictionary of Verse.DesignationCategoryDef and DragSorting.GizmoOffsets. label=movedDesignators
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Is this error log something bad?
KRKR 13 Jul @ 1:08pm 
Thank you for your hard work on this mod and the others. I didn't see this in the faq: does re-ordering the furniture (etc) stay across saves? Or will I need to do it for every colony?
ferny  [author] 13 Jul @ 12:03pm 
@moo Lots of stuff to handle right now, I'll look into this soon
moo 13 Jul @ 11:08am 
@TheLoneCenturion

I wasn't notified of the comment, but lucky I was looking back at some pending things on my to-review list.

I think the lag is still there. I haven't looked for it specifically and it's not noted by @ferny if it was addressed, but I'll re-confirm later.
TheLoneCenturion 13 Jul @ 8:42am 
@moo Did you ever figure this out as I am getting the issue without this mod as well.