Arma 3
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Drongos Drone Tweaks
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
146.351 KB
2 Apr @ 12:58am
19 Jun @ 3:13am
6 Change Notes ( view )

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Drongos Drone Tweaks

Description
Small drones are harder for the AI to spot (though not impossible). AI automatically deploy recon, FPV and grenade drones. Supports vanilla, Drongo's Artillery, Reaction Forces RC-40s and some [SEAL TEAM] DarkBall drones. Lot's of CBA options and an options module.

There is a readme in the mod folder. This file covers drone behaviour in more detail.

Discord for my mods[discord.gg]

SUPPORTED MODS
  • Vanilla recon drones
  • Vanilla Demining drone (as a bomber)
  • Reaction Forces CDLC RC-40 and RC-40HE
  • Drongo's Artillery AR-2X suicide drones
  • Drongo's Artillery AR-2G grenade drop drones
  • FPV Drone Crocus (AP and AT) by [SEAL TEAM] DarkBall
  • Mavic 3 (will drop grenades) [SEAL TEAM] DarkBall
  • Mavic 3T (recon) [SEAL TEAM] DarkBall
  • Western Sahara IED UAV (bomber)
  • Western Sahara AP-5 (recon)
  • SPS BlackHornet PRS by Steve
  • Switchblade Loitering Munition by naPalm

FEATURES
  • Reduces visibility and audibility of small drones. AI can still spot them, but have a harder time doing so.
  • AD can detect drones and engage them.
  • If AI have a recon drone, they will automatically deploy it and receive information about any targets it detects.
  • If AI have suicide or grenade drones, they will automatically deploy them to attack known enemies.
  • If AI have RC-40 drones from Reaction Forces CDLC, they will automatically use them for recon and attack.
  • CBA settings allow for tweaking deployment conditions and drone behaviour.
  • Module for tweaking deployment conditions and drone behaviour.
  • Infoshare module for drone groups to receive targets from other groups.

KNOWN ISSUES
Sometimes FPV and grenade drones take very indirect paths to the target. I have no idea what causes this.

LICENSE
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

If you need an exception to this license, contact me.

CREDITS
Drongo: Concept and coding

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.

CHANGELOG
v0.143
Added: Better support for non-hardcoded recon drones
Added: Support for Improved Mavic by Apricot_ale
Added: Support for FPV Drone Crocus (edited) by BIG GUY
Added: Support for ED-1 drones from Contact DLC
Added: Vcom AI will be disabled on drones and groups that launch drones
143 Comments
Drongo  [author] 21 Jul @ 1:49pm 
I thought LAMBS AI was already disabled. No plans to add anything else, not really modding these days.
UEemperor 21 Jul @ 8:55am 
Amazing, as always.

A few questions:

-Any plans to add support for GX-Drones mod?
-Any plans to disable LAMBS ai on drones?
-Would this mod work with / a compat be made for Crows electronic warfare mod?

Sorry if this has been asked before, and again, thank you for the work.
KSI - Vril Of It 1 Jul @ 1:09pm 
Why not just add it into this mod then? Makes alot more sense.
Drongo  [author] 1 Jul @ 1:08am 
@Cosmonaught
That would be a lot of work, it probably won't happen.

@Valken
I don't want to randomize drones because I often assign differing types dependent on the OPFOR. There were originally backpack jammers in this mod, but I took them out as it was another looping script with only occasional use. The readme covers how to turn any object into a jammer.

@Asmongold Fan
This mod won't launch miniharpies, the module in my artillery mod is still required for that.
KSI - Vril Of It 30 Jun @ 6:41pm 
Wont there be any conflicts with your artillery mod? Can this mod even use the mini harpys? What do I do with the modules from your artillery mod now?
Valken 30 Jun @ 5:38am 
I've been testing this mod and it is pretty amazing. Would like to request a SOFT dependency for the supported drone mods so it can randomly load in and replace drones with DLC/cDLC/Drongo/Darkball and edited drones into inventory for UAV Operators. This would make current missions with generic UAV operators more useful without editing to be drone mod specific.

Would like to also consider ANTI Drone support to randomly load in jammers and detectors from EW, EW Redux and Bulat UAV detector to perhaps Engineer class

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3449308652
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3125837686
Cosmonaught 28 Jun @ 12:32pm 
Would it be possible to add some kind of mechanism to allow drones to perform small resupply missions? Something like a small inventory for a few magazines, water, bandages, etc for a small unit
TechnoTroglodyte 25 Jun @ 8:20am 
CBA settings only available in game, not in editor or by sqf
Drongo  [author] 19 Jun @ 3:15am 
Just noticed debug is on by default, it is fixed now.
Drongo  [author] 19 Jun @ 2:39am 
It can also be done by script:

ddtDebug=FALSE;publicVariable"ddtDebug";