Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The KCD2 Cooking Mod
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1.427 MB
2 Apr @ 4:46pm
23 May @ 5:35am
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The KCD2 Cooking Mod

Description
** Update 1.4**

Added:
- 7 new recipe books that combine existing loose recipe cards, so you have more options. The new books combine basic meals, more advanced ones, and some combinations in various theme appropriate collections. Look in the Innkeepers for the The Tavern Keeper's Collection, and various other food sellers for books like it that serve to combine the existing recipes and reduce the inventory clutter.

Fixed:
- Pancakes are back on the menu baby
- Recipes are cheaper
- Noble dishes are more expensive, and dishes with spices are also a bit more valuable

Note for translators
I've been finding it difficult to keep up with the translations coming in. If you are willing and happy to update translations for the new content, please do create a mod page on Nexus Mods that links to the main mod containing a localization file (see: Russian, Turkish, Ukranian):

- https://www.nexusmods.com/kingdomcomedeliverance2/mods/1578

That way you can upload it without me being the bottleneck, people can access it, and updates can happen quicker. Once I have all the updated translations, I'll also package them into the main mod for use on Steam here.

Thanks again to everyone who comments and lets me know that they love the mod, and gives feedback! <3 I really appreciate the kind words!

The KCD2 Cooking Mod

Surprised to find your fancy saffron is more or less useless? No more! This mod hijacks the existing cooking system in KCD2 and extends it to support a complex recipe system, complete with 50+ unique new recipes, cooking items and immersive roleplay elements.

This mod expands and enhances the cooking system in Kingdom Come: Deliverance 2, focusing on authentically deepening the games cooking mechanics. It's designed for players who want a more immersive roleplaying experience living day to day in Henry's shoes. Kick up your feet at one of those roadside camps and brew some chamomile tea or fry up some garlic mushrooms, and take it easy every now and then.

What this mod does

- Adds an extensive range of new food items with realistic nutritional values and effects that can be created with combinations of existing ingredients.
- Utilizes and extends the categorization system for ingredients (meats, vegetables, fruits, dairy, etc.) to support mixing and matching them into recipes.
- Allows players to use the different existing food preparation methods (smoking, drying, cooking) to create foods with appropriate stat enhancements.
- Creates balanced gameplay effects for each food type based on the cooking method, where smoking and drying recipes generally create meals with extended lifetimes, and cooking recipes for stronger health and vitality benefits.
- Maintains full compatibility with the base game's food system, allowing for the more straightforward existing approach if preferred, whilst providing an avenue for roleplaying more extensively when you feel like cooking up a storm.
- Adds unique recipe books and cards into the game world via appropriate vendors - Innkeepers, cooks, fishermen, bakers, butchers, and more. Each has a selection of randomised recipes appropriate to their profession. The recipes vary from basic and cheap, through to a special set of 3 volumes only sold at scribes with the fanciest of recipes for the fanciest of nobles.

Who it's for

This mod is ideal for role-players and cooking enthusiasts who want a more authentic medieval experience.
The mod shouldn't have too much of an impact on the game as far as balance goes, rather it should provide greater depth for players who want to engage with the culinary aspects of medieval life and enjoy the idea of seeking out ingredients and experimenting to discover new dishes. Perfect for those who find satisfaction in the small details that make a historical RPG feel authentic and lived-in.

How to use it

All the existing kitchens, campfires, smoke houses, and drying racks now support adding most, if not all ingredient, drinks, and herb types. Most innkeepers and traders have a new Cooking Kit item, which you will need in order to craft the new recipes. Mix and match different meats, vegetables, fruits, dairy, spices, herbs, water, alcohol (etc.) and see what comes out! Most combinations range from 2 ingredients to 5, and some special ones even more. Pay attention to item descriptions of ingredients for clues!

Each recipe produces an enhanced food item that generally provides a small buff in addition to its standard food benefits, to incentivize tracking down and discovering new meals. The buff wears off after a while though, so keep your eyes out for cool ingredients and keep Henry fed with delicious spicy treats as you work your way though this incredible game.

Finally, a reason for the 600 Grocers in every town.

Translations

Very big thanks to these kind people for submitting translations for fans of the mod into their languages! If anybody else wants to translate for their language, please email me at danny.b@pm.me with your localisation file and I'll include it!

- Ukranian - LazyCat69
- Turkish - xBZx
- Chinese: yuan11111
- Russian: dimas7373
- French: TomVanaheim
- Czech: Jan Kesl
- Japanese: shinhash
- Korean: Beroni
- Spanish: Nemoxio
- German: Christian Benz

KoFi
https://ko-fi.com/djb290768 - if you want to shout my next coffee. <3
Popular Discussions View All (2)
4
26 Apr @ 4:25am
[Bug] Recipes from the noble books don't work
Wei
1
8 Apr @ 9:35pm
[BUG] Batch crafting only yields 1 food
Foxtrot
160 Comments
talarn25 17 Jun @ 7:24pm 
So Pepper is showing in food in inventory just fine but when you go to cook it just doesn't show up. Pretty much every other ingredient and seasoning other than Pepper is showing up just fine when I go to cook. Wouldn't be a problem but a lot of recipes just like real life have pepper in them
gab.spangsege 16 Jun @ 9:05am 
finally. Janosh's recipes are going to be useful
1000 Colours 15 Jun @ 8:47pm 
Akai-AC beat me to it - came here just to let you know that honey doesn't show up for cooking unfortunately :(

Been enjoying the mod though! Couldn't play the game without it, it's just not complete without some lovely bohemian meals :galelove:
Wolfe Andedare 14 Jun @ 3:34am 
Not sure why but the mod decides to work then not work. It is super annoying when I am making say the "woodsmans fare" and all of a sudden all the meat and mushrooms decide to dry like in vanilla and i have to revert back to my save and try again. I cannot figure out why it decides to not work sometimes. IS there anything that you know that might cause the mod to fail for no apparent reason?
kakus-H21 12 Jun @ 11:24am 
where can i cook?
Akai-AC 11 Jun @ 9:29pm 
Honey is not showing up while trying to cook. It shows up in food section in inventory, but not while trying to cook.
djb  [author] 7 Jun @ 8:32pm 
@talarn yep, the base game has a misc item call pepper too, and since update 1.3 I can’t overwrite it to be a food item. so if you have the misc item version it won’t work to cool with unfortunately. you can tell the two apart by the place you find them in your inventory. the food type one I added with this mod will show up on the food section
talarn25 7 Jun @ 12:10pm 
The Pepper is not showing when I go to cook, I have 16 of them but not an option when trying to cook
Amau89 5 Jun @ 8:23am 
@Hans Wurst can't use your mod anymore because it seems to move feathers out of ingredients tab when loaded with LD's Potions mod. Just unfortunate.
Amau89 5 Jun @ 8:21am 
@Hans Wurst Got it!to me that seems like a dumb thing for devs to change. thank you!