RimWorld

RimWorld

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Vanilla Quests Expanded - Cryptoforge
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Mod, 1.5, 1.6
File Size
Posted
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17.275 MB
10 Apr @ 10:38am
12 Jul @ 2:37am
4 Change Notes ( view )

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Vanilla Quests Expanded - Cryptoforge

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]




Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards. Ultimately, it allows us to add some really cool mechanics without making an entirely separate Vanilla Factions Expanded mod for them.

In Vanilla Quests Expanded - Cryptoforge, you will depart on a journey to the northern regions of the planet in order to find the legendary Cryptoforge - a large space ship that belonged to a nation of crypto-tech wielding space vikings. The ship has crashed generations ago, splitting into three distinct chunks. In order to find the stern and the bow of the ship, you will have to first use the relays of an abandoned scanning station. After you find the two large wrecks, you will have to explore them both: and each features a unique kind of threat. Prepare to fight extreme cold, to spend a decent amount of time trying to pry your way through the twisted wreck, to ultimately scan two black boxes which should give you the idea where the cryptoforge proper is.

After you reach the final crash site, you will find a large, mostly intact chunk of the ship with the cryptoforge in it. It is encouraged that you prepare the site, bring some resources and your best crafters, and hunker down in the cryptoforge to craft all the gear that you may want. There will not be another opportunity to do so.

The crypto-generator should keep the lights and the heating on for some time, and some turrets scattered around the wreck will help you against the waves of mechanoids that will constantly arrive. How long you decide to stay there depends entirely on you.

Remember: Bring some resources, build up defenses on the location, prepare to withstand the waves of mechanoids, and craft whatever you want!

Oh, and maybe don’t forget about the Legendary Hero! They might help you out!



We have tested the mod with a group of trusted testers, but in case any issues occur, please use Vanilla Bug Reporting Expanded google form to report them. We don't respond to bug reports in the comments and will remove them when we see them.

[forms.gle]



Graphics are created by Oskar Potocki.
Code is done by Sarg Bjornson
Quest chain code by Taranchuk
Storyteller artwork by vitalii.
Some visuals inspired by Vaulters from Endless Space.
(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Is there any other way to get the cryptogear?
A: Not at this time. We wanted to make it feel special. As such, cryptogear has no HP and will never deteriorate, but the amount of it you can craft depends solely on how quickly you can churn it out in the cryptoforge.

Q: Can I dev-trigger the quest chains somehow?
A: There is a button in the dev menu called View Quest Chains. It will allow you to view and trigger individual quests as well as auto-complete them. It can also tell you when the next quests will trigger.

Q: You’re adding 4 new quests. Won’t it dilute the quests I get?
A: No. We have made a brand new system decoupled from the storyteller. These quests are not taken into account by the storyteller and are triggered on timer and conditions instead. Once you meet the requirements for the quest, it will trigger after the internal timer ticks down.

Q: Does it work on existing saves?
A: Yes it does! The first quest should show up within 30 days of starting the game.

Q: I have lost the special pawn. Any way to get him/her again?
A: No, Special characters are unique and they only exist in the quantity of 1. Just like you. Once they’re gone, they’re gone.

Q: Will you add more quest mods?
A: Yes! If you think it’s the right idea and you like this mod, make sure to leave a comment telling us so!

Q: Why is this ship so far away?
A: Well, it crashed in the north pole. It’s far away because you have your base far from the north pole.

Q: Can we take the cryptoforge home?
A: No, it cannot be taken home, unless you use some mod that allows you to uninstall anything.

Q: The quest location spawned so far away!
A: Intended. The locations can spawn anywhere in the world. Not everything needs to happen around the player base, especially when rewards are so sexy.

Q: Are the weapons customizable?
A: Yes they are! Cryptoaxe and Cryptobolter can have customized visuals, in a similar manner to how we’ve done it with Vanilla Persona Weapons Expanded.

Q: Why are you using the word crypto when you clearly meant cryo?
A: Nope, I meant crypto, the same technology that’s used to freeze people in stasis in cryptosleep caskets.

Q: CE compatible?
A: No idea. Ask CE.


















211 Comments
ThcGM 13 hours ago 
Is there a way to make a suggestion?
Tleno 17 Jul @ 11:06am 
I feel like you should really put that message right above the comments section in the description and probably as some picture so it doesn't get lost under comments
Oskar Potocki  [author] 17 Jul @ 3:16am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
AMP8 16 Jul @ 5:00pm 
@Co0p Dawg, its the same for other VE mods such as deserter quests. I cannot find if this is intentional or not yet. I would assume no, there are probably some settings that they have to change to enable landing there.
Behemoth64 13 Jul @ 4:39pm 
@Sarg Bjorson : Thanks for the clarification ! While I'm on cryptoforge, is there a way to stop cryptofreeze from spreading snow everywhere ? I noticed it doesn't melt away on its own and it lags my game when it spreads like crazy.
Co0p Dawg 13 Jul @ 3:52pm 
Hi, is it intended to not allow grav ships to land on the quest objective map tiles? For all three of the VE Quest mods, when attempting to land on any of the objective tiles I get the message 'The tile is occupied.' Thanks.
Sarg Bjornson  [author] 13 Jul @ 7:02am 
No, that's intended, it's the same as power armor. If you want full protection you NEED a vacsuit
Behemoth64 13 Jul @ 6:01am 
Edit to my previous comment : Crypto gear doesn't provide full vacuum protection, it's missing something like 5% (you need 100% vacuum resistance else you'll suffer the effects). Had to edit the values.
Behemoth64 11 Jul @ 6:36pm 
Any plans to make the Crypto armors space proof ?
ObscureParticle 11 Jul @ 5:33pm 
Any plans to add vacuum resistance to the crypto gear?