Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By modifying the "damage_flags" value, 4 is for sharp melees, 128 is for blunt melees, however you can combine these 2 by adding them up, giving us 132.
You can even make them stumble specials, witches, and tanks by adding 64 to the total value as well, giving them the blast or stumble property. So if you would want a blunt, sharp, and stumbling melee you would have to set the value to 196.
how can u change melee properites from blunt to sharp?
All melees have an increased range of 95, so yes.
I have a question.
Using the two images at the beginning as an example, one says that melee weapons normally have a range of 70, and the second says that they have a range of 95.
Does that mean that if a zombie is within range of 95 (which is supposed to be a bit far from the survivor), can I kill it from a distance?
Because, of course, normally you can't kill a normal infected at a range of 95, and that would be a bit far, but with the mod that changes it from 70 to 95, that's supposed to be possible now, right? (Correct me if I'm wrong.)
You won't be able to since they change the same files.