Left 4 Dead 2

Left 4 Dead 2

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Better Melees
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Game Content: Weapons, Scripts
Weapons: Melee
File Size
Posted
113.636 KB
27 Apr @ 10:41pm
1 Change Note ( view )

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Better Melees

In 2 collections by Pwnage Peanut
The Better Weapons Collection
36 items
Better Weapons Bundle
34 items
Description
Better Melee weapons script.
Tired of missing with the Tonfa / Nightstick?
Got let down by the Katana?
Pitchfork too much of a hassle?
Got outplayed by the Source Engine?
Then this mod is for you! After 8 months in development 5 months of slacking off, 3 months of actual work, hopefully it was worth the wait.

This script is intended for players who want more powerful Melees that have longer ranges, more hitrays, and deal almost no friendly fire damage on Expert. I gave them some large buffs without making them extremely overpowered.
Fair warning, server tick rate and lag WILL decrease the amount of hitrays melees create, only by a couple though. Nothing I can do about that.


Stat changes (Simple)
*Longer melee range for all melees
*No diagonal or vertical attacks
*More hitrays on all melees
*Friendly fire damage reduced to 1 (most noticeable on Expert)
*Pitchfork and Shovel are now blunt and sharp
*Length of melee determines amount of hitrays


Stat changes (Advanced)
+Increased melee range (70 > 95)
+Replaced all diagonal and vertical swings with horizontal ones
+Increased number of hitrays for all melees
+Decreased friendly fire melee damage of all weapons (50 - 80 > 10)
+Added blunt and sharp attributes to the Pitchfork and the Shovel, respectively
+All melees are now classified by length and have hitrays / start and end times equal to it:
*Very Short (19 hitrays, 0 > 0.26): Knife, Frying Pan
*Short (22 hitrays, 0.04 > 0.3): Crowbar, Machete, Tonfa / Nightstick
*Medium (25 hitrays, 0.08 > 0.38): Baseball Bat, Cricket Bat, Guitar
*Long (28 hitrays, 0.12 > 0.45): Golf Club, Fireaxe, Katana
*Very Long (31 hitrays, 0.16 > 0.52): Pitchfork, Shovel


Stat changes (Full)
*Too lengthy to put in text, consult the tables at the end of the showcase instead


Credits:

Script: Pwnage Peanut

Check out the entire Better Weapons collection here!
I have also made better gameplay changes! Check them out here!
I have also made better items! Check them out here!

47 Comments
SP-Calamitas 14 Jul @ 10:16am 
not sure if this is caused by a conflict on my end but the pitchfork one shots witches
Pwnage Peanut  [author] 22 Jun @ 2:50pm 
@leva

By modifying the "damage_flags" value, 4 is for sharp melees, 128 is for blunt melees, however you can combine these 2 by adding them up, giving us 132.

You can even make them stumble specials, witches, and tanks by adding 64 to the total value as well, giving them the blast or stumble property. So if you would want a blunt, sharp, and stumbling melee you would have to set the value to 196.
leva 8 Jun @ 2:31am 
@Pwnage Peanut
how can u change melee properites from blunt to sharp?
Pwnage Peanut  [author] 6 Jun @ 7:33pm 
@Колоссальный вет

All melees have an increased range of 95, so yes.
@Pwnage Peanut
I have a question.
Using the two images at the beginning as an example, one says that melee weapons normally have a range of 70, and the second says that they have a range of 95.
Does that mean that if a zombie is within range of 95 (which is supposed to be a bit far from the survivor), can I kill it from a distance?
Because, of course, normally you can't kill a normal infected at a range of 95, and that would be a bit far, but with the mod that changes it from 70 to 95, that's supposed to be possible now, right? (Correct me if I'm wrong.)
Male_09 5 Jun @ 1:48pm 
nevermind
T626 5 Jun @ 5:01am 
@Pwnage Peanut Okay so, after running a trial and error test by doing a full playthrough of Dead Center with this mod of yours, https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2609387430&searchtext=shovel%2C+tonfa%2C+frying+pan+decaptitation , and only ten other mods, I've confirmed that they can work together without causing games crashes. I just need to find out which one out of me other thousands of mods is the real culprit fort causing the game to crash.
T626 3 Jun @ 6:51pm 
Damn. I had a feeling you were gonna say something like that, but I had to ask.
Pwnage Peanut  [author] 3 Jun @ 5:39pm 
@T626

You won't be able to since they change the same files.
T626 3 Jun @ 11:00am 
@Pwnage Peanut It conflicts with https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2609387430&searchtext=shovel%2C+tonfa%2C+frying+pan+decaptitation , for obvious reasons. I was wondering if I could still use these two together without any possible game crashes?