RimWorld

RimWorld

25 ratings
[SYR] Thrumkin Continued++
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
2.124 MB
30 Apr @ 7:07pm
20 Jul @ 12:58pm
6 Change Notes ( view )

Subscribe to download
[SYR] Thrumkin Continued++

Description
The 1.5 continued version, does NOT use biotech genes
Sans Original 1.5 Update Here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3307995997
Syrchalis' original mod here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2017359567

I fixed some missing bits and bobs that were missed by Sans when they updated it for 1.5. Cleared up what issues I saw people having in their comments section and re-posted. I do not, at this time, claim any of this mod, but if you find issues let me know and I'll see what I can do. Thank you. Now Updated for 1.6!

Adds a humanoid thrumbo race.
The Thrumkin are a neolithic race that inhabits different planets, having been captured and brought along for the ride due to their rarity and beauty.

A large, graceful humanoid creature, with long white fur, a large sharp horn and short simple tail. Their striking resemblance to Thrumbos gave them their name and leaves no doubt to where this race might have originated from.

While generally peaceful they make excellent melee fighters, thanks to their resilent hide and razor sharp horn. Thrumkin live in harmony with nature and know more about plants and animals than most advanced cultures, at least on the planet they are living on.

They are not particularly skilled when it comes to building tools and using them, neither are their structures more than simple protection from the elements.

Requires Humanoid Alien Framework loaded before this
Harvest Yield Patch is not required, but highly recommended, otherwise some aspects of the race won't work as I intended them to.

Advantages:
- Durable, taking 20% less damage from all sources
- Can craft crossbows, a slow but accurate medieval weapon
- Powerful melee attack using their horns
- Bonuses to plants and animals
- Resistant against the cold
- Cannot get several annoying traits (Creepy Breathing, Abrasive, Gourmet, Annoying Voice)
- Can be sheared regularly for thrumbo fur
- Good negotiators
- Good with general labor
- Higher foraged nutrition in caravans
- Can eat wood
- High carrying capacity

Disadvantages:
- Chance to get lower quality when crafting/building/scultping
- Care about thrumbos and what you do to them
- Bad handling of guns
- Bad traders
- Gain very little benefit from eating meat
- Have a generally higher appetite
- Get sad when their horn is stolen (=amputated)

Additional feature: Menardy
Menardy is a unique female thrumkin that spawns regularly (not always!) as faction leader for the thrumkin tribe. She has a unique visual appearance and extremely desirable traits and stats (still somewhat randomized). She can be captured and recruited.
Popular Discussions View All (3)
0
1 May @ 4:45pm
PINNED: Bugs
ElTwoFour
0
1 May @ 4:43pm
PINNED: Suggestions
ElTwoFour
40 Comments
ElTwoFour  [author] 21 Jul @ 10:44am 
@Balthazard, glad to be of service! They're a good race.
ElTwoFour  [author] 21 Jul @ 10:42am 
@Avian, I didn't change any of their spawn rates for the Empire from the original. I'll see if I can find a cause on my end.
Balthazad 21 Jul @ 7:06am 
woohoo thank you for keeping my first alien race alive :D
Avian 20 Jul @ 7:54pm 
Not sure if my world is crazy rn, but my world seems to be populated by 75% thrumkin, not just limited to the modded faction. Its this intended? Last time I had this mod i dont remember the empire being mostly thumkin soldiers
ElTwoFour  [author] 20 Jul @ 1:03pm 
Updated Thrumkin with a new "hoof" as the one they were using was able to be targeted by Vacuum even when covered in a suit.

There were two approaches I could use, patching vanilla Hoof to add it and giving them a new hoof unique to them. I choose to give them their own hoof so that I wasn't interacting as much with a vanilla def and changing it in a way that could potentially cause issues.
ElTwoFour  [author] 20 Jul @ 1:03pm 
A side effect of this, might, be that any new Thrumkin will be able to wear suits and not suffer issues. Any existing Thrumkin however will not receive the change. They also may just no longer have hooves... which would be concerning. If they do not have hooves you can replace their hooves by using Character Editor (a mod) to restore their lost limb. Alternatively if they haven't lost their limbs randomly but you also want to update their hoof, you should be able to amputate their legs then replace them using Character Editor and it "should" (It did in my test) replace it with the new hoof.
ElTwoFour  [author] 19 Jul @ 9:10pm 
I apologize, but some things happened today and I'll have to fix it tomorrow.
Kyowai 19 Jul @ 7:41pm 
Awesome, thanks for looking into it!
ElTwoFour  [author] 19 Jul @ 11:45am 
Thats interesting. Apparently there is a Hoof on the body but no def to define the hoof. Surprised thats not causing an error. I should be able to fix that hopefully by tonight. Suspect that will fix that issue.

The other three outstanding issues are still WIP. >.> Sorry for those that is inconveniencing.
ElTwoFour  [author] 19 Jul @ 10:27am 
Ah! Thank you for letting me know I'll take a look and see whats up!