Wildermyth

Wildermyth

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Secondary Classes Beta 1.0
   
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1 May @ 1:52pm
17 May @ 2:12pm
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Secondary Classes Beta 1.0

Description
Adds a variety of sub classes with the goal to be fleshed out to the same degree as the main classes, and compatible with any of the main classes. These are accessible through level up abilities, as well as upgrades to these level up abilities.

Morthagi Turret:
Gives the ability to deploy up to two morthagi turrets per mission.

Upgrades:
Turret Reach: Doubles the turrets range.
Turret Armor: Makes the turrets armor scale off potency.
Thumper: Makes the turret release a shock wave akin to wing beat.



Protect:
Gain the ability to shield yourself or an ally from all damage for a turn.

Upgrades
Projection: Gives you range with the ability.
Regeneration: Protection also restores some health.
Shield Toss: Throw a magically conjured shield at 2 enemies, scaling off armor.
Concuss: Shield inflicts concuss.



Vampirism:
Gives you a new bite ability for finishing off low health targets and stealing their health, at the cost of greatly reduced overland healing.

Upgrades
Blood Lust: Killing an enemy with your bite increases your potency for a turn.
Easy Prey: Killing an enemy with vampiric bite refunds an action.
Vile Energy: Gain access to vampire spells after killing an enemy with vampiric bite.
Bat Form: Uses vile energy to turn into a bat



Windup:
Increase the damage until your next turn on your weapons, 3 turn cooldown.

Upgrades
Spring Loaded: Increases range as well.
Stunt: Grantees a stunt for your next attack.
Advantage: Basically guarantees an attack hits.



Spell Blade:
Allows any class to interfuse, and gives some new spells.