STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Star Wars "The Clone Wars Submod Mod" V4.0
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9.268 MB
9 May @ 9:26pm
1 Jul @ 2:28pm
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Star Wars "The Clone Wars Submod Mod" V4.0

Description
STAR WARS™ Empire at War: FOC Modification "The Clone Wars" v4.01

uploaded by Ck10christian

Hi, I am CK10Christian and I have taken on the task of updating this mod. I love this mod and wish to update it so that it may once again have life. As far as I know, I have permission to do this as I have made it known simon on va t'attraper and one of the original members of the modding team [AGD]TheDarkerSide



So i realize I havn't made a good description for this mod so this is it. It is a submod of Clone Wars 4.0. The factions are the Republic and Cis. Theres other factions like the Hutts and corporate sector authority and pirates. This submod will add features like fixing whats broken in the original mod. It will also be adding Multiplayer for it. There will be changes such as filters in Multiplayer. Multiplayer will have no tech levels when it is complete. Instead it uses what I could make of a upgrade system without using Lua or story scripting. Its being built right now. Some other stuff will be added like a story scripting based upgrade system to Singleplayer. This mod improves the ai as well and makes it more aggressive. The ai is also improved in the targets it wants to go after and knows where the chokepoints and the priority planets are. Some other stuff in the future will include fixing planet base layout previews which didn't work in the original mod or text. Another thing that might happen is a working door without Lua or story scripting during land battles. I have an idea of how to add that. Some other stuff that might be added is a story campaign during the clone wars following specific people such as Delta Squad or Echuu Shen-Jon (from Galactic battlegrounds and add his story to this game... could add that Jedi to the hero list...). Or it could follow the Ep1, Ep2, Ep3 movies.

*Updated* https://discord.gg/s9sQPpMqB8

There is the link for the discord Server i made. As far as I know everything checks out. If some stuff doesn't then reach out. This will be the discord server for now unless I can get this mod added to another discord server thus eliminating the need to clutter up your discord hence making it easier.

Again this has mulitplayer for skirmish and GC and its going to change.

So here is the instructions to play this mod.

To run this Mod for Star Wars Forces of Corruption--
Right Click the Game in your library then click on properties and the paste whats inside the Paranthesis into the mod and run it. It is a forces of corruption mod so you need to select that when your launching the Game.

"MODPATH=../../../workshop/content/32470/3478887300 STEAMMOD=1126673817"

NOTE MOD PATH HAS BEEN UPDATED TO INCLUDE THE STEAMOD YOU NEED TO RUN THIS SUBMOD

Anyways there is a shortcut if you want to use it. Correy Loses made showed it in one of his videos on Youtube. Just Remember to copy whats inside the parenthesis and paste it. There must be no parenthesis or spaces when you paste it.
P.s. I am new to modding. So don't expect much.
P.s.s I always looking for feedback to improve the mod and help is always greatly appreciated.
Thanks, Ck10christian
Popular Discussions View All (4)
27
15 Jul @ 11:39am
Ideas to Improve The Mod
ck10christian
6
6 Jul @ 2:51pm
Updates
ck10christian
6
3 Jul @ 7:35am
Bugs/Glitches
ck10christian
88 Comments
ck10christian  [author] 23 hours ago 
I don't know I have been focusing on gameplay mechanics instead of looks. My expertise lay in ideas and trying to make that work for example testing out and making it feel real that if you put an infantry unit inside of a tank, it unlocks that turrets ability to fire. Or one that I have recently mostly completed is a portable bacta tank which cant move but can be garrisoned by other units and then ungarrison it though I might need to find a way to make a new garrison catagory and use that instead of the one I am using currently... I'm sort of new to blender and just switched to 3.3 instead of 2.8 since 2.8 dousn't like me anymore.
Capatain Cody 23 hours ago 
any timeline for how long until the Venator skin is fixed?
Sambonie 21 Jul @ 7:23pm 
looking forward to what u guys add in the future
ck10christian  [author] 15 Jul @ 12:42pm 
*unit
ck10christian  [author] 15 Jul @ 12:42pm 
Because its a unique. It gets spawned as you tech up.
Omega20 15 Jul @ 12:36pm 
why can't a torrent be built
GrandMasterApple  [author] 15 Jul @ 9:59am 
Yes we are aware of that! I talk to one of those devs regularly :)
https://www.moddb.com/mods/star-wars-clone-wars/images/soon#imagebox
Just wondering if you know something about this.
ck10christian  [author] 14 Jul @ 11:45am 
No problem.
OnTheRunFromBorderlinaJolie 14 Jul @ 2:12am 
Good to hear!
I'm certainly gonna be following this development.
I've always preferred this mod above all the other clone wars mods.
Thank you for reviving it!