Half-Life 2

Half-Life 2

325 ratings
Dynamic Light (Projectiles)
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type: assets
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4.656 KB
16 May @ 11:00am
22 May @ 3:53pm
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Dynamic Light (Projectiles)

Description
Adds neat dynamic light for projectiles: grenades, rpg missiles, combine balls.

I recommend to install Leet Rebake - HL2 Maps Remaster as well which fixes some issues with my dynamic light mods and adds a lot of fixes and improvements to the game.

Semi compatible with NPCs projectiles: npc's rpg rockets, combine grenades.
Zombine grenades are not compatible because they actually don't spawn grenade entity and combine ball lights are only allowed for players because dynamic lights are glitchy in citadel levels (combine ball spawners).

Done purely via cfg scripting + map logic. Requires Script MultiLoader.
DLights for muzzleflashes are not possible because they don't create projectiles and no way to detect player or npc firing from weapons.

Warning: may not be compatible with some custom scripts for some unknown reasons!
73 Comments
Hds46  [author] 10 hours ago 
@Sungazer
Nice! Props to you man!
I'm done with HL2 workshop modding myself but it is still nice seeing people still doing stuff for this game.
Sungazer 21 Jul @ 8:10pm 
I've made mod https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3437059847 that if combined with this one
- adds lights to combine balls fired by elits or taken out of ball spawners
- adds lights to rockets fired by APC's (except for one in d1_canals_01a)
- fixes bug with airboat gun
Sungazer 2 Jul @ 5:54pm 
@Civilian
> Why would valve make dynamic muzzleflashes in older beta source engine but cut it out later?? Are they stupid???
If muzzleflashes worked exactly like light_dynamic, the would not look good with prop_static. It would looks something like this: you mount a machine gun on d1_canals_01a, start firing AND ALL THE 9 STORY BUILDINGS AROUND YOU START FLICKERING. So they decided to cut it out
Civilian 1 Jul @ 3:15am 
@finlandslim cool pfp dude
finlandslim 1 Jul @ 3:06am 
@Civilian
Whoever worked on the engine stuff might be. GldSource had muzzleflashes but they cut it out of HL2 release build.
MyDude 30 Jun @ 6:15am 
A little bit buggy, but very cool regardless.
Civilian 30 Jun @ 5:04am 
Why would valve make dynamic muzzleflashes in older beta source engine but cut it out later?? Are they stupid???
Richie 30 Jun @ 3:30am 
Shame, but thanks for trying
Hds46  [author] 29 Jun @ 5:11pm 
I tried woth muzzleflashes and no, it's not possible tp do with basic scripting.
Richie 29 Jun @ 5:56am 
So no muzzle flashes? :steamsad: