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Nice! Props to you man!
I'm done with HL2 workshop modding myself but it is still nice seeing people still doing stuff for this game.
- adds lights to combine balls fired by elits or taken out of ball spawners
- adds lights to rockets fired by APC's (except for one in d1_canals_01a)
- fixes bug with airboat gun
> Why would valve make dynamic muzzleflashes in older beta source engine but cut it out later?? Are they stupid???
If muzzleflashes worked exactly like light_dynamic, the would not look good with prop_static. It would looks something like this: you mount a machine gun on d1_canals_01a, start firing AND ALL THE 9 STORY BUILDINGS AROUND YOU START FLICKERING. So they decided to cut it out
Whoever worked on the engine stuff might be. GldSource had muzzleflashes but they cut it out of HL2 release build.