Wildermyth

Wildermyth

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improved theme
   
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17 May @ 7:00am
17 May @ 9:54am
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improved theme

Description
My previous mod included too much content, so I split it into three parts. This mod primarily focuses on improving certain aspects of the original themes to enhance the game experience.

Basic Changes:

1. Fire leg now grants an additional 0.3 potency (each leg).
2. Hill leg now provides an additional 5 block (each leg).
3. Frost theme now grants an additional 1 bonus range.
4. Gem head now grants 10 stunt. The left arm grants 15 block (same as my improved items) and 8 stunt.
5. Gorgonoid Mark grants 0.2 potency, and Gorgonoid Crust grants 0.4 potency.
6. Shadow head now grants an additional 0.5 bonus damage.
7. Storm head grants 10 stunt and 0.2 bonus damage. Storm leg now provides -8 block, +0.9 warding, and +0.1 speed (each leg).

Why did I give 0.2 bonus damage to Storm? Because the Mystic’s total bonus damage from level 1 to level 7 is 1.8. This additional 0.2 damage rounds it to exactly 2.0.

Improved Skills:

1. Mothwings now have a unique upgrade, "mothly+", granting 1.2 speed, 1 potency, and 15 dodge.
2. Tree now has a unique upgrade, "deep root", granting temporary HP based on your recovery rate and potency.
3. Star: The celestial path now grants an additional 20 dodge, and the chance of generating tiles can reach up to 100%.
4. Storm: The feedback loop can now gain potency from allies' attacks and increases the stunt chance of thunder stomp ( now becomes 40 + stunt chance, means 15%+stunt chance).
5. Vine: Removes the upper limit for fatal flora. Poisonous lash can apply up to +16 poison when adjacent to 8 plants.
6. Fire chicken can now set fire to your current tile, allowing you to hide without moving.
7. Hawk wings upgrade now allows flying up to 5 tiles.
8. Drauven wings upgrade now allows flying up to 4 tiles.

Additionally, warrior’s backslam can now be used every turn, and backslam+ gains additional damage based on the warrior's HP.

All improvements have corresponding descriptions in both English and Chinese.

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我之前的模组包含了太多内容,因此我将其拆分为三个部分。此模组主要用于改进原版部分主题,以带来更好的游戏体验。

基础改动:

1. 烈焰之魂,现在每条腿额外提供0.3威力。
2. 山丘之子,现在每条腿额外提供5格挡。
3. 寒霜主题现在额外提供1点额外距离(相当于及远效果)。
4. 晶化头,宝石眼睛现在提供10点暴击,左臂的盾牌提供15格挡(与我的improved items相同)和8暴击。
5. 异怪印记提供0.2威力,异怪诅咒提供0.4威力。
6. 阴影附身现在额外提供0.5点额外伤害加成。
7. 风暴凝视现在提供10暴击与0.2点额外伤害加成;风暴腿每条腿的效果为:-8格挡,+0.9魔抗,+0.1速度。

为什么给风暴主题额外提供0.2点额外伤害加成?
因为巫师从等级1升到等级7后的总伤害加成为1.8点 (0.3*6 而不是0.3*7),额外提供的0.2点正好使其达到2.0点。

技能改进:

1. 蛾翼现在有独特的升级:“蛾翼+”,提供1.2速度、1威力与15闪避。
2. 榆魂现在有独特的升级:“深根”,基于你的回复速率与威力,提供临时生命值。
3. 星辰:天体路径现在额外提供20闪避,生成天体格的概率最多可达到100%。
4. 风暴:反馈回路现在可通过友军的攻击获得威力,并提高雷霆践踏的成功概率(15%+暴击概率)。
5. 藤蔓:取消致命花卉的上限,挥棘在周围有8个植物时,可施加最多16点毒素。
6. 火鸡现在可在你当前所在的地块上点火,使你不移动也能隐藏自己。
7. 鹰翼升级后,飞行距离增加到5格。
8. 蜥蜴人之翼升级后,飞行距离增加到4格。

另外,战士的推撞现在可以每回合使用一次,推撞+的伤害会根据战士的生命值提高。

以上所有改进内容均已附带中英文文本说明。