The Guild 3

The Guild 3

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File Size
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26.395 MB
18 May @ 1:48pm
21 May @ 6:29pm
7 Change Notes ( view )

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Description
This was originally made for private friends use, but I decided to release this to the public for others enjoyment. The focus of this overhaul was made for player versus player but should be fully compatible against the AI. This also includes some of the changes of Economy Rework and also includes Egg mod, however both have been changed in some fashion.

Features:
-New Building Repair System - Custom built repair system that requires actual workers (Currently stonemasons and carpenters), these workers can be hired and paid a fee. Obviously these workers will prioritise allied families and completely ignore feuding families. Alternatively your family members can handle the repairs themselves.

-Rework of sabotage based items - These include effects and descriptions to make these items more clear on what they are capable of.

-Some notable profession changes:
Minstrel changes - Minstrels will now have the option to play music inside a business to boost its attractiveness.
Robber changes - Robbers have replaced mercenaries as the profession that can extort businesses. Robbers will now correctly target the resupply caravans when ambushing.
Mercenary changes - Mercenaries can now toll transporters on any road similar to the robbers ambush. They also can now offer guarding services for local businesses in exchange for payment (And will actually guard the building!).
Thief changes - Thieves have been given the ability to heist other families treasuries, this is a percentage based reward depending on how rich the targeting family is.
And many more...

-Family warfare - Mercenaries are seen as the private army of the family and as so, has been given several action types that will allow them to combat feuding families for all out family wars. This also includes mercenaries are now able to escort characters the same as henchmen. Robbers also have limited capacity to some of the action types.

-More automation - Several manual actions have now been automated to make the game play feel more smooth and less tedious.

-Unused content added - Several unused content that was found inside the files of the game has been added back in! E.g. HolyWater, Pot Grenade

-Secret societies - Secret societies have been given more bonuses from the quest item pool.

-Item 'Balancing' - Clothing, armour, weapons, trinkets everything has had some kind of tweak.

-Many many more changes - Too many changes have been made to all be note down, so feel free to try the mod and experience it!

Localisation
Currently only English is supported.

Modders
I have edited and reorganised the code for future changes as to what I feel makes sense to make the code base more readable and mod-able for people that want to make changes on how things work. I would like to see more mods get released for this game so feel free to use my work for your future mods, as long as credit is given to myself, Economy rework and Eggmod.
6 Comments
Wojtowicz 8 Jul @ 6:23am 
does this work in multiplayer?
WinLen 16 Jun @ 8:03am 
I would like to help with russian localisation:skullwithbones:
Janhenne 10 Jun @ 5:33am 
Do you steal develop this? I would like if more localisations were added.
Th3Gr33nSoldi3r 5 Jun @ 8:19am 
thanks for your efferot i will try it
Jazora  [author] 2 Jun @ 4:52am 
@Zyneste Thank you for trying my mod. Currently the manual interaction is a intended feature, as the modding scripts in this game is quite limited.
Zyneste 1 Jun @ 1:40pm 
Hey, i tried the mod and enjoyed this far! Only issue is about the repairing mechanic that doesn't seem to be automatable (have to manually press repair with own dynasty) even with a carpenter shop