Project Zomboid

Project Zomboid

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Somewhat Traits [B42 Compatible]
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13 Jun @ 9:58am
28 Jun @ 1:00pm
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Somewhat Traits [B42 Compatible]

Description
Adds 16 positive, 16 negative and expands 16 vanilla traits
(and optional "+1 to skill" traits module)

This is Multiplayer focused mod. Though it should work fine overall in Single Player
It targets hardcore setting: high pop, tough zombies, sprinters, pinpoint. Icons for traits will be added later, traits costs and some of the traits mechanics values might be adjusted as well, please report bugs in discussion thread which corresponds to the version used

Info
  • All traits have special mechanics, some vanilla traits can be lost/gained (read tooltips/descriptions)
  • Changes how drunkenness works: without any traits characters can consume light alcohol drinks without getting sleepy (two-three bottles of beer in a row), being very drunk (full bottle of whiskey/bourbon) adds a small chance to trip when running which grows based on Endurance moodle level
  • Removes panic reduction overtime, it stays at the value of day one throughout the wipe (players loose/gain panic related traits)
  • Removes the restriction of First Aid actions on other players from "Fear of Blood"
  • "Sunday Driver" can be lost in a very spicy situation, "Speed Demon" can be gained in a high speed crash
  • Adds multiple traits like "Dextrous" which make corresponding timed actions twice faster. "Handy" also receives this feature towards building and barricading actions
  • There is one extra negative trait which will appear when any of CDC Rapid Response mods by Phil J Herman are present
  • Here you can read all Traits Descriptions and which vanilla traits were expanded

Notes
  • Does not add new professions or change the existing ones (long term compatibility reasons)
  • Does not add traits which affect interactions/communication between players or the experience gain (apart from "+1 to skill" traits module)
  • A group of experienced players was helping with the ideas for the traits
  • Made with Sunday Drivers[discord.gg] server gameplay loop in mind: leaderboard, sprinters, loot respawn, mods such as Skill Recovery Journal, More Difficult Zombies, CDC Rapid Response Community, More Brews, More Smokes, etc.
  • Compatible with Combat Traits and Paniqeur Trait
  • In theory should be compatible with other traits mods but ymmw
  • Can be added/removed to/from existing saves (traits will be lost if removed of course)
  • The initial release of this mod took about 80 hours to develop

To server owners and modders
  • The mod consists of three modules: SomewhatTraitsCore (mechanics for traits), SomewhatTraits (trait names/descriptions/costs etc), SomewhatTraitsSkills (optional "+1 to skill" traits module)
  • You are welcome to make your own versions of SomewhatTraits and SomewhatTraitsSkills modules if you wish to adjust the traits costs/availability, just make sure to change the id= in mod.info and keep SomewhatTraitsCore as requirement

Check my other mods, maybe you'd like some of them

support is welcome[ko-fi.com]

Modpacking or reuploading is not allowed as long as the original version is present.

PZ Modding Community Discord[discord.gg]

Workshop ID: 3498347699
Mod ID: SomewhatTraits
Mod ID: SomewhatTraitsCore
Mod ID: SomewhatTraitsSkills
Popular Discussions View All (4)
3
28 Jun @ 1:19pm
B41 bugs go here
somewhatfrog
0
13 Jun @ 10:16am
About translations
somewhatfrog
0
13 Jun @ 10:16am
B42 bugs go here
somewhatfrog
10 Comments
Yandere 20 Jul @ 7:36am 
Well, I mean there’s not enough variety in the icons there’s just a single image used for all of them. Got it, I was just looking for the 'translation' folder in 42\media, since that’s where it’s usually added. In any case, it would be great if you added translations and updated the icons.
somewhatfrog  [author] 20 Jul @ 6:08am 
@Yandere I don't know what do you mean by "original" but there is no icons at all at the moment and description says that icons will be added later. Translations folder is not missing and is in `/common` as it is supposed to be.
Yandere 20 Jul @ 4:52am 
There is a real lack of original icons for character traits. Also, you might have forgotten to include the 'translation' folder in the version for build 42 for some reason, it's only present in build 41. It would be great if you could add translations for multiple languages.
somewhatfrog  [author] 30 Jun @ 12:09pm 
@L2 just an extra module with a separate +1 trait for each ingame skill. It is intended as a QoL for server owners which can be used as template in case they want more +1 to skill traits than offered by vanilla game (or even make +3 to skill traits). But it can be used as is in SP if so desired.
L2 30 Jun @ 11:16am 
what does somewhat traits skills entail?
gummi62607 23 Jun @ 2:25am 
chronic back pain.
somewhatfrog  [author] 20 Jun @ 3:19am 
@Velmori thanks! It was possible to loose it early in development before its main downside of restricted First Aid actions on others was removed. This trait gives a lot of points and relatively easy to counter, especially with other traits.
Velmori 19 Jun @ 6:24pm 
Interesting ideas all round. Just like to add an option to remove hemophobic after X amount of zombie kills.
somewhatfrog  [author] 14 Jun @ 8:12am 
@cringe! even though it alone won't make you sick to death it surely is not a "free points" trait anymore. Enjoy your 30 days of Queasy Agoraphobic (unless you've decided to make it take longer to loose) :cherrypie:
cringe! 13 Jun @ 6:41pm 
>Weak Stomach
>panic causes food sickness
agoraphobic playthroughs are about to be truly hellish