Call of Duty: Black Ops III

Call of Duty: Black Ops III

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MARIO AND THE GREAT GOOMBA WAR [CONTEST VERSION]
   
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4.531 GB
3 Jul @ 3:55pm
3 Jul @ 7:22pm
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MARIO AND THE GREAT GOOMBA WAR [CONTEST VERSION]

Description
THIS MAP IS PART OF NOAHJ456'S 5TH MAPPING CONTEST!

Anyone who is not NoahJ, please subscribe to this new version of the map instead which fixes game-breaking bugs: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3517534935


PLEASE READ NOAHJ456 BRO:
- After pressing the black button at the end of the map, the final stand will start. This is only meant to take 5-10 minutes but will take hours in this current version due to bugs and I don't recommend you wasting time with that lol. Instead after pressing the black button, I'd recommend turning on god mode and falling to the bottom of the map, where there will be a new black button to end the game.
- I'd also recommend not buying Timeslip as it's bugged in this version. It works the first time you buy it, but after getting downed once, the game will still show you have kept the perk, but you no longer have the benefits of the perk.

Hope you like the map bro, pls give it a 50/50 lol :D


This current version of the map will never be updated again, whilst this new version will receive new updates whenever I add anything new or fix bugs


Mario and friends join a theatre and put on a brutal, engaging and tense play where they battle against a horde of never-ending Goombas, whilst also dealing with various obstacles along the way! Who will win the war, the Goombas or Heros? The result is in your hands...


--- CONTEST SUBMISSION ---

This map is part of NoahJ456's contest, where the criteria was to create a 'rage' map. Considering I always try to make my maps as little frustrating as possible, creating one with the opposite criteria was definitely interesting... I think I've made this map in a way though where it is frustrating, but enjoyable at the same time. Or at least I hope y'all see it that way too lol.

Because this contest was only active for a month, I definitely had to rush this map especially in the final days, and a few of my ideas had to be cut, so the map is quite rough in some places (especially as I barely even had time to test the map before uploading). This is the first map I'm ever uploading where I haven't even beaten the map myself, so I'm not 100% sure if the ending works. If it doesn't, I'll reupload the map as a separate submission.


--- DIFFICULTY AND DURATION---

Difficulty Rating - There are two difficulty settings available in-game)
Standard Mode - 4.5/5
Hardcore Mode - 5.5/5

Match Duration - 30 - 60 minutes


--- KEY MAP FEATURES ---

- TIME-BASED gameplay
- Tiny zombies, changing the gameplay significantly
- 7 playable characters with custom voice lines
- Custom zombie models and voice lines
- Mario-themed sound effects
- Slot Machine (gambling let's goooooooo)
- Cool methods of navigation, such as pipes and flingers
- Custom UI
- Custom bosses
- A total of 14 perks
- Perk limit starts at 5, with an additional 4 through paying
- Monty


--- USEFUL INFO ---
- Four perks have been reworked, here's what they do:
- Ultra Revive (Quick Revive) - Revive teammates quickly + Gain a self-revive + Keep half your perks with a successful self-revive.
- Muscle Milk - Melee is insta-kill no matter the round number + Occasional electric bursts that take out lines of zombies.
- Timeslip Tonic - Mystery Box and PAP interactions are pretty much instant + Bleedout time has been extended to double + Hold breath under water for double the time.
- Death Perception - See a constant white outline around zombies + Falling out of the map will not result in death.

I hope you enjoy this map and thanks for playing!


--- ASSET REFERENCES ---
Quite a few assets were used from other sources and modders when creating this map, so wanted to give them all a big thank you!

- Nintendo for the Mario characters, models, and textures
- IceGrenade for scripting assistance
- Harrybo21 for the base perk scripts
- Logical for the extra perks pack
- Kingslayer Kyle for the HUD template
- Rex for the base script for the Skullbreaker AI
- Freesound, Pixabay and Fesliyan Studios for various sound effects
- TheSkyeLord for the BO2 guns pack
- WetEgg for the Ray Gun Mark 2
- PMR360 for the Cold War Melee Weapons pack
- Daniel on Sketchfab for the Broom model
- Nataleesha on Sketchfab for the Staff model
- Nintendo for the Delfino font
- Pengepullink for the Mario font
- Serious and Program115 for the BO4/CW Max Ammo script
6 Comments
Sgt. Spike  [author] 5 Jul @ 12:23pm 
Anyone who is not NoahJ, please subscribe to this new version of the map instead which fixes game-breaking bugs: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3517534935

This current version of the map will never be updated again, whilst this new version will receive new updates whenever I add anything new or fix bugs
Sgt. Spike  [author] 5 Jul @ 11:19am 
<3
herbsmokerganja 5 Jul @ 12:30am 
ty sgt spike much love
Sgt. Spike  [author] 4 Jul @ 5:20pm 
Unfortunately I have found a soft-lock, HOWEVER this only seems to occur in COOP play. During Chapter 4, the sewer buttons take an infinite amount of souls to fill up (at least from what I can tell). In solo this works normally though, so if you're planning to play solo, you should have no problem.

As I can't update this map due to the contest rules, I will create a new workshop item for this map once I fix the issue. Sorry y'all :(
Sgt. Spike  [author] 4 Jul @ 3:47pm 
@Raith Exactly
Raith 4 Jul @ 12:45pm 
Goom-baaah!